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Knyght

28
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A member registered Apr 11, 2020 · View creator page →

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Not yet, I was thinking one more major release (v6 comes out in a few weeks) and then the code is already setup for me to make a C++ backend port for Windows that replaces the browser's code and runs everything natively. 'v' It's good you tell me this is something you care about so I may move it up the priorities!

For now, the premium version is only accessible via https://fatknyght.com's patreon login. The desktop version will be nice so you can download the latest version and keep it forever, and updafes will be provided with confinued membership (alongside the web version).

(@!o!@)

Fixed, thank you for reporting, I like it when my games work for you (~v~)

Are you on mobile? I could fix it for that if that is your problem 'v'

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(^∇^)That's great! Right now I'm working a ton on an NSFW furry weightgain adventure game https://bweem.itch.io/delicious-fate

Maybe it would be fun to have a "grow with the crowd" sort of concept in Delicious FATe, because your weight will follow around--

That makes it sound cool if there were something like neopets where you play a bunch of games which all share your weight to keep your gains.

Growing with the Crowd is not likely to get updates, it's finished. A sequel might be awesome but I'm working hard on Delicious FATe right now 'v'

Very cool! I see comments about the mobile controls... if the game were vanilla JavaScript, that involves using a "touchdown" handler with event.touches[0] where you'd use a "mousedown" handler before. "pointerdown" may be best, though it didn't work with touch last I tried.

If you're using an engine maybe it exposes a control like that or you can modify the .html that it spits out 'v'

yes yes yes so cool!! You and kanilan are doing great!

Itch io version is now up to date with the site!! But I want the site to be nice to use and will fix that if I can reproduce it 'v'

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Maybe it's too complicated, I could make it even easier in a future update. It works every time for me if I go to the woods and "Wait 24 hours" (past the scheduled time so it starts). (^^)v

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Definitely (╹◡╹)What is the issue you are having with it? It works for me unfortunately, so I would appreciate knowing your issue to make it work

I also plan on putting the public version on itch once I start bundling the files, I just need some time (a few weeks? or maybe sooner, if I don't wait until I finish the next major update).

It would really help me to know the problem you're having.

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Tap or click the blue text to do things. Hold tap, or move your mouse over the characters to make them wobble.

For toys, you can drag them around or push them in a hole. If you hold tap and let go of a vibrator, it will start/stop vibrating. If you hold a toy still near a different hole, that hole will glow orange for a few seconds before the toy "switches" to the new hole. If you hold tap on a inflatable plug without moving it, it'll deflate. If you hold tap on a inflator bulb without moving it, it will inflate the nearest inflatable plug.

P.S. Play here for now: fatknyght.com; Itch version is now outdated for now because I hit the file limit  Edit: Itch version is up to date with the self hosted version!

I see! Her scenes were written in an old way, and I can make them go through the new scenes system to fix it. 'v'

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You are right, I will balance the weight gain in the next update (around January 10th). You will gain more weight before reaching immobility, there will be more ways to fix immobility, and you will gain a bit slower. Until then, you could manage the date/maid stuff by using the "Wait" feature to skip time, but I hope to make it much better "v"

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Huh it should stop saying "You may undo" once you run out of uses-- I'll look into it. I don't remember a fluff ball-- in the intro, you say? I will definitely try to fix issues with undoing and softlocking.

And you may go into the meditate menu and use the "I am stuck" text box to get out, right?

The next update will be around January 10th, and hopefully it'll be fixed by then, if I can identify how you got your problem (*´꒳`*)

It might not be technically possible yet-- you need to survive the "angry at you for gaining weight" feeding scenes mobile by the end. Immobility will be set at a higher threshold in a future update, and there will be special plugs that let you move around even though you're very very corpulent. (^v^)

In a future update I was planning a sex-toy-removal shop for when you go too far! And it'll have to work with other characters too.

I hope make it happen less often too, being unable to even grab it is kind of unfair (๑•ᴗ•๑)

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Oh wow, I didn't realize how poorly I worded that sorry! "Schedule it next time we meet" means "Let's not plan it now-- another time." But I totally see what it looks like now. I'll change this to "not schedule it for now." in a future update because that is what that option actually does. Maybe the specific times will work?

Also nice belly!!

That's really great to hear, because I'm working hard to avoid forever-a-tech-demo(╹◡╹)

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Make sure you're in the cevrule forest. If you aren't there, it should at least say that you missed it. It worked for me, so maybe I fixed it in the latest update for you.

P.S. I added genital toggles in the last update (check your inventory for the magic toys that you put into other characters), but the existing scenes aren't updated for it yet, so the writing might erotically talk about something that is no longer there. Future scenes will be written for changeable genitals (๑╹ω╹๑ )

Huh I intended to let you pull out multiple at once but if it seems like a bug, I will revert that behavior

Customizing genitals of other characters as you meet them is on the todo list, and grows in priority thanks to requests like yours 'v' (Without your input I'd be making the game only for myself)

I thought the dating worked-- did you try waiting in the Cevrule Forest (click "Wait" and then select 24 hours)? There should be messages during the game saying "you have a date in 8 hours" too. I will see if it's working and fix it if not '>'/\

It should be working now `>'_/\_

I will look into these!!

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It's fixed now (^ν^)Thanks to your report

Technical detail: I typo'd "result" as "reuslt", and so JavaScript gave WASM an undefined value for a float which made the program unhappy. I try to write as little of the game in JavaScript as possible.

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Thank you for sharing. Is this only in your save or does it happen if you start a new game? If you can, let me know what errors might be in the browser console (you'll have to sift past the normal messages or use the "filter")

I will look at this closely

Edit: The problem looks simple, I will push an update soon to fix it

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Thank you a lot, I'm releasing an updated alpha in a few days (it's out now) that I've been working hard on for a month. It's funny how a seemingly simple text adventure now turns out to be over 7,000 lines of code! There's a lot of cool moving parts to it.

You will :)

Yea, this is just a taste of what is to come. Most options are placeholder.