thanks for trying it
Next year I’ll keep working on it.. many things to improve yes
Thanks for the feedbacks
1. Yes, I’ll need to redesign it.. in fact, people told me that I cannot use oficial track.. so, my F1 game will have no F1 tracks… or real pilot names.
2. Yes, no penalty if you move before green light.. for now.
3. I’ll work on this
4. Yes, no penalty for now. I disabled so I can make some tests
1st track was a DevTrack.. didnt know if racing dinamic would work as I wanted .. 2nd track is a QualityTrack, selecting best codes to be reuse
Now that I know I cannot use oficial tracks, I’ll make some parts again, maybe rename the game since I want to put it in the gog/steam in the future
I dis not see this message.. (?)
1. I’ll probably make it manual.. player will have to move the car to the spot and select tires
2. In autopilot, once in the pit lane, you just need to select the tires and the car would be positioned automatically in player ‘s boxes .. wait a few seconds and you’ll be released to accelerate and go back to the race
Thanks for the feedback.
* About the AI drivers, I'm marking in the backlog to check this again. They should pass by your side, not 'over' you.. I played so many times that I cannot see some problems anymore.
* Since you mentioned Monaco and A1-Ring.. feel free to share what are the 10 'must have' circuits in your oppinion. I'll start asking more people about it.
* In the future I'll put the game in GOG and Steam :)
Yes, it it :)
When you enter in vaccum of another car you have some speed gain. And you can release this PowerUp with "S" key.
"do i just have to start exactly on the instant the lights go green" .. yes.. If you go before, your car will blink and you'll have 5s penalty in next boxes.
About Ferrari. It's not a feature... there are some randon functions that for some reason may be causing this.. or maybe it's just not a good season for them :)
I had to delay de boxes feature, I should have deleted the Player indicator. You just need to go without stop for now. Just select the tires and go through.
In the future I'll make one of the options
Let me know your oppition about it.
Just Uploaded a v0.4.3a.
Thanks.
Devlog for my 2nd F1 Game. Now I have this running prototype with the basic curves :) .. this is something that I didn't know how to do. So, let's starting this devlog to show some progress.
You can check my previous F1 Game here :The Racer Project
Cool game and graphics.
it seems that I don't receive too much additional time taking the clock.. i think I'm stuck on level 5 ? (tree clocks).. many head collision slowing me down.. and maybe stop time when walking against the wall would help.. also maybe slow down the player speed would help on having more precise moviment
good job :)
Inspired by H.E.R.O. game from Atari 2600.
I'd like to invite you to try this "demo version" of what will become my second game. In the game page you'll see that this is my 3rd version of the 'hero project'. I was finally able to put Godot peaces in a right place to make it work
Please provide feedback.
Thank you.
@bysevlacnog
Here is the prototype version of Atlantis
After some time with Atlantis on "on hold" status, I decided to make it online in a prototype version. It's based on Atari 2600 version. Many gameplay options where checked like, ship movements, cannon free movement (following mouse), some upgrades, etc. But before all that, let's try to get some feedback.
Thank you.
You can also check the Instagram @bySevlacnog
Link to the game: The Racer Project
Inspired by the old 8bit racing games - The Racer Project - is my first indie game.
Far from what I imagined at the beginning, but still with features good enough to make me publish it.
Will you be tough enough to try the 10 different scenarios of the season ?
Feedbacks are always appreciated.
Thank you for playing.
@bySevlacnog