Thanks a bunch! The controls were a constant struggle to figure out, especially on rope intersections, I agree they can be very janky at times but they're in a much better state than they were a little earlier in development that's for sure!
Thank you! Yeah especially if you're hitting a ton of intersections the physics can start getting very intensive, with some more time I could have probably implemented some way of changing the number of segments on the ropes dynamically which would help things.