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C486-MK1

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A member registered Oct 22, 2022 · View creator page →

Recent community posts

So cleared .3 and the only criticism I have is the double tap to run. Other than that, the tower looks interesting to tackle and crack eventually.

Yep. Nothing wrong here at all.

Finally gave this a re run and gotta say, the shift from goblins to apes was an interesting move.

Naked builds still work but it's an improvement from the last time I played over all.

I would suggest keeping it text based, so the imagination can flow with the scene. (Or something, iunno.) As for theme, the weirder the better. Let the off collar ideas fly.

So found all ten runes and explored (seemingly) all the content, and it was an interesting 30 mins.

I'm curious as to the lore and the context of this setting, saving for later. Also, what kind of 'bad ends' (if any) will be present?

An interesting read, brief as it was.

Reach EOC and it was quite the trip. Defo on my list for later.

So cleared a couple games (lost on each, Civ rust is real) and boi, I've been missing some Civ 5 lately.

Can't do much but leave a like, good work mate.

So been watching this title since the Twine (?) version, thought I would drop a few inputs on it.


So, comparisons.

Pros from the .2A version:

- Customizing the character, height, hair, bust and hip size.

- A functional loss state, you get knocked up and live out your days with said monster or bloke.

- It was a simulation; you were some bloke that was playing a lass.

-Cancelling the enemies move was a solid idea.

Cons from 0.2A version:

- Companion wasn't of much value tactically, but a bad end for her would've been aces.

- Customization options were cosmetic. One suggestion I would've had was each would add a small modifier. EX: Large bust and wide hips would be a hard mode, a +5 to fertility each. Could've worked with the .2B version, what with it being a simulation.

-

Unity:

Pros:

-Visually speaking, the architecture fits what I assume could be a medieval theme. Nice touch with the hex grid pattern. Almost feels like a lewd mod for Civ.

-Instead of a sim, the character feels like a part of the world. Prefer the VR sim aspect of the prior version though.

Cons/potential bugs.

- Not sure if a bug or an oversight, but once you push a monster out of you, monsters both in that instance and future instances can't penetrate, even when wet. Neutralizes the danger in future encounters. (no armor run hype)

- IIRC, in version .14 there was a functional end state of your character getting knocked up if the 40% succeeded. Simple, but effective. Would like if that made a return.

-Wasn't too keen on the 40% being nerfed to 30%, minor issue.

-Minor issue, can't save scum in this version, which was possible in the previous version.

-In the goblin quests, the kitten doesn't leave your inventory after turning in.

-Mimic combat fails to trigger.

-

Suggestions:

Character customization.

Hair, bust, height and hip size. (with minor bonuses and malus would be nice..)

An end state, with a You are bred screen. (for a giggle if nothing else)

-Add utility to the church. Remove debuffs, or later, corrupt it with enough corruption.

-Increased chance of game over with each subsequent insemination. Say, a +10 to each time.


An interesting little distraction, curious as to how this will pan out.