Is there examples of the effects shown, like the waterfall? I would like something like that could show me how to do something like that. It'd be nice if it comes with some examples if you buy it
c781rev
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So I actually did make a swimming state. All I did was take the run carry image and cut the legs off it. I then detected the land from the water with tile collision. When the player hits the water it changes the sprite and the player also slows down. I then added a stamina bar to keep the player from swimming too far. Works pretty good so far.
Hey Shaun, so far loving the tutorials. I would love to see some kind of swimming state. I'm sure it wouldn't be too hard and will probably try it myself. I'm just horrible at making sprites, I'm going to have to pay someone to design mine when I switch them out. So if you get bored or if anyone gets bored I would love a sprite of the character swimming.
There should be a variable somewhere that controls when its day and night. I haven't watched this tutorial but in my game I have a variable called value_ and it goes from 0.0 to 1.0. 0.5 is noon and 1.0 is midnight. I'm sure it's something similar and all you do is update that variable when the game starts.