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Caedus Ustrina

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A member registered Jun 29, 2019 · View creator page →

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Absolutely phenomenal. My only complaint is that this may not receive the attention to turn this into a complete and polished game! I

I agree. The map was a challenging game point because we ran out of time to come up with a solution. With idea of the game was to have to fight your way through the enemies and 'lose ground' against them when you go back for upgrades, but we didn't have time to come up with and implement a good solution for the start where there is just nothing.

Admittedly, the point was for it to take a long time to get to the end of the map. I think it would have been a good idea to have some pre-spawned enemies start closer to the player to help with that.

I love the idea. Personal taste for these games is to start with slightly higher movement speed. Felt really easy to get bullied off of my anvil so if you continue developing this, maybe there is a way you can work on that. Otherwise, I think this is a great game idea and would love to see it continued.

You can get softlocked really easy at the beginning getting the green shard. It would be nice to have some acceleration and deceleration on the startup and landing respectively. Enjoy the cute slime tho!

Super fun. I love that the player is punished for hitting the wrong enemies. I think the additional heat punishment from being hit by the cold slimes is too much ON TOP of the interaction of hitting the cold slimes.