Thanks for the feedback! I may look into making a "demo" version that uses only the low-level monsters and assets.
caesuric
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Haha, there are a lot of textures (733 MB) and sounds (165 MB) in there! There are 38 different monsters with unique models and sounds, and a bunch of dungeon parts. There's probably some compression and optimization I could do, but it would take me a while to go through all the assets one by one and double-check that they are compressed properly...
Hi, folks. I'm looking to build a 2-5 person team for a small game project. The elevator pitch is that it's an action roguelike where you have the ability to copy powers from your enemies. I have most of the core game mechanics programmed in a basic state at this point, though there's a lot of fleshing out to be done.
Fun features I have up and running right now:
- Procedural level generation
- Procedural equipment generation
- Procedural ability generation
- Monster AI that allows them to make use of random abilities
- Sound and scent systems that allow monsters to track the player
The game takes inspiration from the lethality, playfulness, and simulationism of old-school roguelikes and merges it with modern action gameplay and some cool new mechanics. I'm envisioning a cute art style, but am open to different options. I'm happy to discuss details in more depth.
The current goal is to put together a nice demo that can be used in a crowdfunding bid. Initial work will therefore be scoped to a single area worth of content. I'm open to either up-front payment or revenue sharing.
Here's what I'm looking for:1. Concept artist
2. A 3D modeler and animator
3. GUI artist4. Composer and sound effects person
If you're interested in hearing more, please feel free to contact me. My DiscordTag is caesuric#8445.