I thought your artwork was cool! The controls were a little clunky, but overall, good work!
CaffeineNCode
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Overall, fun game. I feel like the speed progression should be a little more smooth, as it starts off slow, but when it speeds up, it kinda just takes off..just me.
I also found a bug, where if you just spam "W" nonstop, when you fall off a platform, the "GameOver" screen doesnt trigger, forcing you to quit the app and re-start..
[Although its highly unlikely anyone would do that] Takes about 3-4 "Attempts" but it can be re-created.
Otherwise, Great Work!!
Excellent work! I love the concept, and the dungeon feels really fluid.
--The difficulty probably needs to be increased, as I was able to tank a mob of 5-6 enemies without any attempt at blocking//dodging and escaped with more than half my life, and immediately turned around and also tanked the giant skeleton and finished him off without dying.
--The controls are very unresponsive, and stiff. The lack of a "reverse"//"back walk" makes navigating the dungeon an unnecessary chore, especially when moving too close to a door. The players movement speed drops dramatically while holding forward and trying to move left or right. The players jump however feels good, and springy.
--There was only one instance where i opened a door, and fell through the map into an un-generated room.
--The variety of rooms, and models was really astounding. I love how cohesive the dungeon feels, and it looks great and well thought out. The rooms have the perfect amount of clutter to look used and lived in without being messy and an eyesore.
Overall, This is a great base for building an aweesome 3d Action RPG.
Excellent Work!!, and Good Luck!!