Congrats!!! And thank you very much! I'm glad you enjoyed it
Cahatstrophe Games
8
Posts
22
Followers
8
Following
A member registered Jun 14, 2020 · View creator page →
Creator of
a textual sequel about mental health
Play in browser
exactly what it says
Puzzle
Demonstration game for a blog post about fluff in game design
Platformer
Play in browser
No, really
Platformer
Play in browser
The sequel that literally no one asked for
Platformer
Play in browser
Be gay do bad platformers
Platformer
Play in browser
A lot like asteroids but actually so much worse
Shooter
Play in browser
It's all in the name, really
Fighting
Recent community posts
The Exact Same Level 1000 Times Over With No Variations comments · Replied to deskilln in The Exact Same Level 1000 Times Over With No Variations comments
Hell Tetris Ultimate Edition comments · Replied to SetoKaibaCEO in Hell Tetris Ultimate Edition comments
The Exact Same Level 1000 Times Over With No Variations comments · Replied to semi9 in The Exact Same Level 1000 Times Over With No Variations comments
The Exact Same Level 1000 Times Over With No Variations comments · Replied to jelle75 in The Exact Same Level 1000 Times Over With No Variations comments
Swordfighting For People Who Are Really Bad At Swordfighting comments · Replied to KIWI_MAN_POTATO in Swordfighting For People Who Are Really Bad At Swordfighting comments
Thank you!
The physics is mostly standard Godot engine physics. The characters are RigidBody2Ds held together with Pinjoints. That makes stuff like the ragdoll function easy, because all you have to do is turn off the Pinjoints. Getting the mouse to pull the character required some custom force integration, but it wasn't really any more complicated than defining a force from the hand position to the mouse position.
Good luck with your own coding!