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Cainos

48
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A member registered Mar 25, 2019 · View creator page →

Creator of

Recent community posts

Sorry, I used too many Unity features in this asset, making it very hard to be ported to other engine.

Hello, extracted textures as png are already included in the file.

Hello, licence info added. it is the same as my other assets.

If you mean can it be used in a commercial game, then YES.

Yes

Yes, just put a link to this page in the description or something.

Sorry, i am unable to do commission works.

yes

Hello, please check if your the sprite of your prefab's pivot is at its bottom.

And at the [Sprite Render] of that sprite, the [Sprite Sort Point] should be set to [Pivot].


Also in [Project Settings/Graphics] :

Set [Transparency Sort Mode] to [Custom Axis]

Set [Transparency Sort Axis] to [0,1,1]

yes, that is it.

hello, it is better to use the props as normal sprites rather than putting them on a tile grid.

Hello, it is OK.

oh.... that's gross.

thanks for telling me

hello,

sorry, i am unable to to commission works.

Hello, it has TIFF files with layers included.

Hello, it sounds like a sorting problem.


FIX:

In [Project Settings] :

Set [Transparency Sort Mode] to [Custom Axis]

Set [Transparency Sort Axis] to [0,1,1]


These settings are hiden if you have put a profile in the [Scriptable Render Pipeline Settings], try set it to NONE first, then set the value and set the profile back to it.

yes

yes

ok, thanks

Hello, the files have png textures included.

I don't adhere to any specific color palette when creating pixel art. Instead, I rely on my intuition to directly pick colors.

I believe that improving your pixel art skills doesn't necessarily mean solely studying pixel art. Enhancing your overall artistic abilities can greatly contribute as well.

Prior to delving into pixel art, I worked as a 3D artist and devoted considerable time to learning illustration. This foundation proved invaluable when transitioning to pixel art.

well... just keep working hard

ok

sorry, i am unable to do commission works recently.

Sorry, I don't know about Godot, in Unity it is 32px*32px.

yes

Oh... yes, "cainos" is ok, or "cainos.itch.io"

Thanks for the credit.

The scene also use a Transparancy Sort Mode with axis [0,1,1].

So the character's position also affects its sorting.


Check if your character's sprite pivot is at its bottom.

And at your the [Sprite Render] of your character, the [Sprite Sort Point] should be set to [Pivot].

Hello, I did not use any color palette when making this asset.

For color reference please directly pick color from the asset sprites.

This asset is Unity only.

Yes, this asset can hardly be transfered to other engines. It depends heavily on Unity. That is why I only sell it on Asset Store.

The props sprites are supposed to be used as normal sprites, not as tileset.

I am afraid it would be really hard.

yes

Hello, you can contact me at contact@cainos.net

But recently I may not have time to do commission works.

Yes, you can use this in any engine you like.

https://docs.unity3d.com/Packages/com.unity.postprocessing@3.1/manual/index.html

By using post processing.

Please email to support@cainos.net

hello, thanks for using my asset.

The reason why i still hesitate to put those two packs here is that they contain too much content that only work in Unity.

I have to sell them for the same price here so people would be paying the same price for less content.

For the "Customizable Pixel Character" pack, I am afraid it can hardly work without Unity.

The prop sprites are not supposed to be used in a tilemap.

Please place them as normal sprites.