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cakebuff

10
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A member registered Mar 08, 2022

Recent community posts

(6 edits)

I've found the problem with the Fullscreen button, it's due to having enabled the option "Enable itch.io Sandbox".
https://itch.io/docs/itch/using/sandbox.html

Enabling this option makes the Fullscreen toggle malfunction in your game.

However, now i've tried your game while Windowed, on resolutions with aspect ratio's less than the width of 16:9, a part of the UI is cut off as the game tries to scale outside the window.
The bottommost resolution option (1920 x 1080 | 60) doesn't do anything, while one option higher (1920 x 1080 | 59) does change the window size.

(6 edits)

Hi, when i launched your game, i immediately went to the settings to see what i could adjust, and to turn off the annoying faux Exclusive Fullscreen mode,  so i can instead use some other tool to make the game use a good frame limiter (cause the game tries to render 600fps, wasting power and making my CPU run at 90%), and above that, so i can make the window use Borderless Windowed Fullscreen so the game won't annoyingly autohide whenever some notification or the start menu overlaps it, as for performance and behaving well, making it use a good dxgi flip model with maybe multi-plane overlay will make the game perform as well covering Windowed the entire screen or partially(with MPO) as it does with Exclusive Fullscreen. Futher, game could just pause when window is inactive.

However, the Fullscreen switch doesn't do anything. I can remove or add the checkmark, regardless what i set, after restart of the program, it will always be checkmark'ed again.

As for Resolution, while it has been set to Fullscreen, attempting to switch the resolution will not result in Windows (and as such the GPU or monitor) changing resolution. The game probably still tries to reduce rendering resolution so things look blocky or blurry(yes, i expect that if you scale a low resolution content to cover screen of higher resolution display), but what also happens is if the aspect ratio of the resolution differs slightly, black bars are introduced and part of the UI can not be touched (it's cut off), so since the game doesn't scale to be within the black bars, sometimes i won't be able to touch the three striped return button in the upper left corner.
Of course, best is still to play at native resolution with similar aspect ratio as display.

Speaking of the return button in the settings menu, while it may be a bit normalized for developers to use that in Android for settings menu's in the corner within apps, on Windows it's more rare, so maybe it's just me, but i had to figure out for a few seconds how to exit the settings menu or while inside a level since it wasn't obvious from a glance how, might be helpful to add a text or maybe change that button into an arrow or cross.

(1 edit)

Yeah, it works now, i can see it as an available download on the itch.io client, and it installed and launched successfully. Thanks ^^.

(3 edits)

Hi, i thought i'd leave you alone for a while to let you enjoy the event you went to, and i hope you did, it has been several weeks now i was wondering if you had time to click/checkmark the Windows flag button next to the "DRM Free" x64 and x86 builds of your games? It would be appreciated since people can then download the game through the itch.io client, otherwise it's not possible.

(1 edit)

Hello, it seems you forgot to assign both DRM free game downloads a Windows flag, the problem with this is if it's missing, the game won't be available in the itch.io client and thus can not be automatically installed or updated. The Itch.io client won't let me download the archives, i have to login into the itch.io website with whatever web browser and download and install the game in the archive manually.

In comparison, you assigned the Demo download a Windows flag, and it is available in the itch.io client, but even though i got the DRM free one, i will only get to see the demo version.

In case you may have forgotten, here is an screenshot what to look at:
https://itch.io/post/10048098

(3 edits)

Thanks for you thoughts, but if you reread the post you replied on, you'll see i already got your game running fine, just took a little longer to download than usual, maybe itch.io server or CDN had problems at that moment.
AV giving no trouble here.
And you'll see i already figured out there where builds of easyRPG for several Linux distro's, from the website you linked, except unfortunantly mine...but i can always try the Flatpak version, or build a package for my Linux distro of choice.

Hello, i tried installing your game through the itch.io client, but i get "No compatible downloads were found".
The OS i've tried this on was Windows 11.
I noticed the Windows flag missing on your upload, could it be you forgot to select Windows as supported platform?
Check this Link for a screenshot what to look for: 
https://itch.io/post/10048098

(6 edits)

Yeah, itch.io client offers me to install the game.
Installing at the moment, should take about 15 minutes since download bandwidth seems to not go higher than 450KiB.


- edit 20 min later....
Installation has succeeded.
Pressing the 'Launch' button within the itch.io client runs the 'Zelda ToP DX.exe' executable in the folder, and the game starts without errors or crashes, same for ending the process.

I've installed the game on another partition and with the itch.io client option that makes it run games as another user.

Seems all's good?
I haven't tried the EasyRPG version yet though, could give it a try under a Linux distro, since you seem to have added Linux and MacOS as supported platforms...

- edit another 15 min later...
Just installed the game under Linux, Solus KDE.
When i press the 'Launch' button in the itch.io client, no game is launched, instead the folder to the unpacked game directory opens.

The result, i don't know how to launch the game on Linux, i don't see a Linux runtime in the game directory, just the RPGmaker project and the Windows executable. Was the expectation that i should use Wine to run the Windows executable on Linux?

...Oh i see, there is an EasyRPG build for about 4 Linux distro package managers, and a port for ARM through  deb for Raspbian. There's even a 3DS port of EasyRPG (and i did mod my 3DS XL, so i could try it some other time....), and Wii, and Switch, and Android, etc etc. Hmm, guess i'll gonna have to try build a package for Solus since there is no Solus eopkg package yet ¯\_(ツ)_/¯.

(8 edits)

Thank you too, however, when i select the game in the itch.io client, i get a "no compatible downloads where found" message, which unfortunately means still no downloads are available on the itch.io client.
I use Windows 11.

In the meantime, these downloads can be downloaded through web browsers.

I've noticed the Windows flag is missing on your downloads, maybe this is the cause? Check other itch.io project pages, next to downloads you'll notice a Windows, Linux and maybe Apple(Mac OS) logo.

On your upload, there should be an option to set the platform to Windows.
Here is an screenshot what to look at
https://itch.io/post/10048098

Also, i'm not sure the itch.io client supports the RAR format, so you may have to upload as a ZIP archive, but maybe it does support RAR?

I am aware of your Github page, but the downloads seem to be missing or hidden on your itch.io page?
Having them available here allows someone to install your game by pressing the Install button in the itch.io launcher.