very cute!! chasing down endings is a fun way to spend an hour. only the fact that this was made in 7 days prevents me from assuming there are more hidden endings. stacking personality traits is absolutely the most fun part, and I love that a shiny payment gives you a double trait. that only being relevant for like 1/3 of traits and the possible infinite (?) expansion of the token box possible from particular combinations makes it feel even more fun bc it's something that feels unintended, even though... it definitely was intended. I also really like how Death starts to call you his old friend after the first few deaths.
in my dream version of this game there's more persisting effects from previous actions, that maybe track which character you're playing (like, does seducing death in one life have an unintended bad effect on future death behaviour? if you bribe that cop enough times do they give in??... probably not.)
I had a lot of fun, thanks for sharing :3