Hahaha, that ending got me. You did a good job of pacing the upgrades and the numbers that go up. It wasn't too long.
CameronPenner
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Your geothermal drill site is spinning out of control! Get things back in order before the magma gets you!
Action
Fulfil your oath to the gods of life and death. Simultaneously.
A rag-doll physics game made for the Ludum Dare 34
Platformer
Play in browser
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Godot CI to Publish From Github to Itch.io comments · Posted in Godot CI to Publish From Github to Itch.io comments
Thank you so much! This guide was extremely helpful.
Here's a few changes I had to make to get it working in Godot 4.1.1
I had to change the image because Github was not swapping in the variable for some reason.
from barichello/godot-ci:${GODOT_VERSION} to barichello/godot-ci:4.1.1
I also had to change the export line in Web Build since I'm on godot 4 and it needs to be headless
from godot -v --export "HTML5" ./build/web/index.html to godot --headless -v --export-release "HTML5" ./build/web/index.html
I also had to fix the templates setup for 4.1.1 so this line changed as well
from mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable to mkdir -v -p ~/.local/share/godot/export_templates mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
Hey, thanks for the tips. I have labelled the build as windows! The webgl build was late because we developed the initial version with a bunch of threading and audio in timelines. Neither of which are supported by unity webgl apparently!
However, there is now a webgl build! So as long as the OS can run chrome, everyone should be able to play the game now :)