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CameronPenner

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A member registered Sep 12, 2015 · View creator page →

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Hahaha, that ending got me. You did a good job of pacing the upgrades and the numbers that go up. It wasn't too long.

Thank you so much! This guide was extremely helpful.

Here's a few changes I had to make to get it working in Godot 4.1.1

I had to change the image because Github was not swapping in the variable for some reason.

from
barichello/godot-ci:${GODOT_VERSION}
to
barichello/godot-ci:4.1.1

I also had to change the export line in Web Build since I'm on godot 4 and it needs to be headless

from
godot -v --export "HTML5" ./build/web/index.html
to
godot --headless -v --export-release "HTML5" ./build/web/index.html

I also had to fix the templates setup for 4.1.1 so this line changed as well

from
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
to
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
(1 edit)

Hey, thanks for the tips. I have labelled the build as windows! The webgl build was late because we developed the initial version with a bunch of threading and audio in timelines. Neither of which are supported by unity webgl apparently!

However, there is now a webgl build! So as long as the OS can run chrome, everyone should be able to play the game now :)

Can you link to the LD page? I can't find it.

Can you link this with the LD page please?