Do you guys have your own discord? If not, I could go ahead and make one. The community for this game needs a place to gather up if you want to achieve an active player base. This game has loads of potential and I'd like to see it grow.
camji
Recent community posts
Just a quick criticism and a pressing issue for the game is the brokenness of the downed state. The opponent is invulnerable while they are downed so if they don't get up they'll win the round if they are ahead in life.
I suggest you add a penalty for staying down, like vulnerability, life loss, etc.
This game still has crazy combos. The more I find, the more they leave the realm of practicality. Satoshi has crazy extensions to what has already been found, nothing really new. Shirley and Marv however surprise me with their combo potential for example:
Shirley(Any, Tofuman): https://gfycat.com/spectacularserpentineamericanavocet
"2C - 5D - 5Y - airdash j.5B - 5C - 6A - jc j.(5C - 5D)"
Comment: This combo is nearly impossible to do in real time anywhere near consistently so I just did this in slow motion and sped it up for viewing pleasure
PSS: Make sure to middle click the link
Shirley(Any, Gigli): https://gfycat.com/coarsesameislandwhistler
"5A - 5B - 5C - 6A - jc j.(5C - 5Y[2]) - 5B - 5C - 5D[2] - 5B - 5C - 6A - 2C - 5D"
Comment: This one is also slowed down because I could not execute, but I sped it up for viewing pleasure it's great eye candy
Shirley has been slept on combo wise, she deserves this.
Camji's Combo Challenge:
Wanna see if you're really good at this game, try these, but first notation.
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Basic Buttons:
- A - Light Attack
- B - Medium Attack
- C - Heavy Attack
- D - Special Attack
- X - Mana Move
- Y - Assist
Special Actions:
- X[Z] - Make Sure X hits Z times before canceling
- 5A[2] - Make Sure 5A hits 2 times before canceling
- {X}xN - You can repeat X infinitely
- {5A - 5B}xN - You can repeat the "5A - 5B" chain infinitely
- 7/8/9 - Press the direction to jump.
- j.(X) - You will have to perform X in the air
- j.(5A - 5B) - You will have to perform the "5A - 5B" in the air
- Special note: The closing bracket ")" signifies that you land, so once you see this j.(5A - 5B) - 9 - j.(5A - 5B), That means you have to jump twiceC
Character notation:
Character(Badge, Support)
Satoshi(Anything, Anything):
"5A - 5B - 5C[2] - 6A - 5D - jc {9 - j.(5A - 5D)}xN - 5A - 5B - 6A - 6D - 2D"
Marv(Pain Chain, Gigli):
"5A - 5B - 2C - 5Y - 2B - j.5D - 5X - 5X - 2B - j.5C - j.5X"
Shirley(Anything, Gigli):
"5A - 9 - j.(5C - 5Y) - 5B - 5C - 6D - 2C"
Alisa(Anything, Gigli):
"5AB - 9 - j.(5B - 5C - 5Y) - 9 - j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5D -- 9 - j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5D -- 9 - j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5Y - 9 - j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5X"
Alisa(Anything, Gigli):
"5A - 5B - 5C - 6A - 5D - 9 j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5D - 9 j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5Y - 9 j.(5A - 5B -- 5A - 5B) - 5A - 5B - 5C - 6A - 5X"
I'd just like to see more an emphasis on training mode to help make finding optimal routes possible, here are some features I want:
CPU Manipulation
Where you can control whether the CPU is Jumping, Standing or Crouching, and Attacking, Idle, or Blocking because I can't test any block strings right now
Meter Manipulation
Where simply control how much of your resources you have including Alisa's powers
Also configurable controls for keyboard would be nice
Back, For some new combos with characters that I'm surprised I like and an updated notation.
- 'A' - Light
- 'B' - Medium
- 'C' - Heavy
- 'D' - Special
- 'X' - Super
- 'Y' - Assist
- 'jc' - Jump Cancel
- 'J.(' - in air
- ')' - Land
- Label: Character(Badge, Support)
Shirley(Anything, Gigli):
5A - jc J.(5C - 5Y) - 5B - 5C - 6D - 2C - 5D
Notes: Summons all three ghosts in one combo. The hard timings in this combo are the "5A - jc j.5C" and the "6D - 2C" Links but this combo in general is hard but not impossible
Satoshi(Anything,Anything):
5A - 5B - 5C[2] - 6A - 5D - jc.(5A - 5D) - ...
Notes: Combo into his launcher, pretty basic and seems like Phil intended for this combo, so it's nothing really special.
Marv(Pain Chain, Gigli):
5A - 5B - 2C - 5Y - 2B - j.5D - 5X - 5X - 2B - j.(5C - 5D)
Notes: Combos from his Regular String in to his Grab with the help of Gigli. The "2C - 5Y" Link is actually pretty challenging so it will take practice to do this combo.
My single pet peeve is the time I had to wait to get my support back
I finally got my thoughts together on how you could improve the dungeon crawling.
- First, get rid of the exclamation mark. Dungeon crawlers depend on you not knowing what comes next in each room, increasing the thrill of the dungeon and the joy when you see a treasure room.
- Second, make it possible to face multiple enemies in one room. That increases the challenge thus increasing the need for healing items, defines the setting better, and makes the bosses feel more special. If you do this, make sure to keep the enemy variety high.
- Third, fill every room with something. I think empty rooms really disappoint and bore people, instead of being a sign of "I did something here" there just a sign of a barren place
- Finally, make less treasure rooms, but give them more loot. I don't think I should be able to find a chest in every other room and have that chest give me a single item, chests are made to store multiple things
I can't really find a way to end this without sounding like a demanding prick, but please consider these points if you plan on refining the dungeon crawling.
There's a complex infinite that can be done with Alisa w/Uppercut. Here's how I do it in the most basic form I can put to words
- Launch an opponent to the air with her special
- Combo them in the air with "Light, Medium, Heavy, Summon"
- While the summon suspends them in air, combo them in air with "Light, Medium, Light, Medium" while you land
- Her special meter resets when you hit the ground, allowing you to launch them again with her special
- While they are in the air this time, you only combo them in the air with "Light, Medium, Light, Medium" while you land
- Repeat
This combo is insane but unfortunately, it's an infinite so something has to happen.
One more big Alisa w/ Uppercut combo that i think will probably be patched out, I'll write it in two notations
A - Light Attack
B - Medium Attack
C - Heavy Attack
X - Special Attack
Y - Mana Attack
Z - Summon
| - delay
"A, 2A, 2A, B, C, 6A, X| 9, a.(A, B, C, Z), 66, A, B, C, 6A, X| 9, a.(A, B, A, B), A, B, C, Z, Y"
Regular Challenge Mode Notation
- Light Attack
- Crouching Light Attack
- Crouching Light Attack
- Medium Attack
- Heavy Attack
- Forward Light Attack
- Neutral Special Attack
- Forward Jump
- Air Light Attack
- Air Medium Attack
- Air Heavy Attack
- Summon
- Land Cancel
- Dash
- Light Attack
- Medium Attack
- Heavy Attack
- Forward Light Attack
- Neutral Special Attack
- Forward Jump
- Air Light Attack
- Air Medium Attack
- Air Light Attack
- Air Medium Attack
- Land Cancel
- Light Attack
- Medium Attack
- Heavy Attack
- Summon
- Mana Move
This combo has an astounding 34 - 36 hits and does 357 - 359 dmg with no damage modifiers
I'll just post'em here in numpad notation
A = Light Attack
B = Medium Attack
C = Heavy Attack
X = Special Attack
Y = Mana Move
Z = Summon
| = Delay
Nitro's Combo (w/ Demon Summon):
"A, 2A x3, B, C, Z, A, 2A x2, B, C, 2D, M"
Aliza Combo (w/ Uppercut Summon):
"A, 2A x2, B, C, 6A, X| 9, a.(A, B, C, Z), A, B, C, 6A, 6X, Y"
"A, 2A x2, B, C, 6A, X, 2Y| 9, a.(A, B, C, X, Z), A, B, C, [as many times as possible] x(6A, 6X), Z"
"7, a.(B, C, X)| 9, a.(A, B, C, Z), A, B, C, 6A, 6X, Y"