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Canadiancookie

6
Posts
A member registered Jun 10, 2020

Recent community posts

Outside camping (+12 workers) also does nothing

(2 edits)

I've found literature to be a lot easier too, and I don't think reducing the dust reward last patch was a good decision. If anything, that change makes it even more grindy since you need to do it 3x - 4x more for the same reward earlygame, and by the time it's at 100% efficiency you probably won't really need it.

Edit: The rework made it better, though I suck at math even more lol

(6 edits)

Questions: How does "mining autoprogress limit" work? It doesn't seem to do anything. I'm also not sure how to progress in the "deeprun" achievement. Says I have 12/15, no idea how.

Mining: Ore clumping to increase your odds of a good pickaxe craft is useless. Better off doing more tries with lower odds, since you get the same odds of getting an upgrade at all overall, plus a chance to get an upgrade for a lower cost.

Village: It could use some adjusting. It's cluttered with all its resources and upgrades that do similar, unsatisfying things (mostly larger capacity). It's giving me around the same amount of global levels as mining, but it feels like it's taking a lot longer than the other because you have to put so much more effort and brainpower into it. I think i'd start by making farms/plantations/mines cheaper since they can't produce extra income without already investing into more workers.

School: I'd like it if the rewards were improved at the cost of making the minigames more limited, like with an energy meter or simply making it so you can only do each game x times a day. That way people don't need to grind it as much.

Gems: Seems really, really slow for upgrades that aren't too huge or interesting.

Despite all that, i'm enjoying the game and i'm looking forward to future updates.

We live in a society

Yep, those enemies are pretty OP. I'm surprised I managed to get past the swamp the first time I went there.

Cool. Ritual Traps is an absolute bop