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captain tall

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A member registered 39 days ago

Recent community posts

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this was actually a game that really got me into a creative head space, i made a Duck race that just wanted some water, a little food and no predators to disrupt their nest. The reason we left "the Pond" was our people traditionally migrated when full adults to new worlds, its started out pretty silly then turned into a bunch of unprepared ducks experiencing the horrors of galactic colonization... luckily the first world was adequate and after exploring the other 3 worlds we were fine with a purple ocean world. it wasn't the pond but i also wasn't a none Euclidean wasteland full of mind breaking geometry.

that would be so cool, i would love to add to the game, home has been a really fun experience. i especially like the freedom  to be creative and allow the players to make a scenario how they see it. and that's why i immediately wanted to expand the variety of enemies and encounters home could have. ill keep my eyes open for the new section

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i enjoyed the demo a lot, when i get a new job i shall purchase the full game, i kind of want to introduce Lancer Mechs into the mech rotation an form a new type of enemy, a Non-human person threat from non-causal reality. i can see big potential in small changes like this. Ice giants of Norse mythology, titans from Greek myths.  even Warhammer gods and asymmetrical warfare or something else from that genre


is there some where for me to post my finished ideas?

that's perfect, I want to give credit where credit is due, and ill leave a link for them too, probably to the hexamon section in itch.io so people know where to find the orginal :)

thanks for your time and have an excellent day

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hey i made a advanced game of Hexamon, "Hexamon: Pentagon Coast" its just adding some familiar mechanics from the pocket monsters franchise "we shall not speak of" and i want to make sure im crediting you properly, does pjh888 work fine?