This is just a really fun experience, I'd love to play a longer game with an expanded version of these mechanics
captainkawaii666
Recent community posts
Great game and really fun, though obviously being in alpha there are plenty of problems to iron out and most likely a lot more content coming eventually. As an up-and-coming gamedev myself, I understand how much work this project likely is. That being said, I do have a few suggestions that it'd be nice to see you implement as long as it's not too hard:
-More bosses (2-4 per floor, maybe even 5, probably following the same design schemes as current bosses (similar to regular Isaac bosses but different))
-Some sort of proper boss splash intro screen
-Maybe another floor or floor variants of some sort
-Minibosses (harder enemies that have a small chance of spawning, only one per level or possibly per floor, could be the sins or horsemen or something else)
Once again, while these would be great to see, I know how painful the development process can be so don't feel too pressured!
Important question: can games made in GB Studio be sold (like, is it ok with the creators)? I’m making a game in it that I’m gonna release on Steam and itch.io, but I’m early enough in the development that it’s not a big deal if I can’t make commercial games in GB Studio and have to switch engines (I may switch engines due to the limitations anyway).