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Chris Koebel

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A member registered Jul 27, 2017 · View creator page →

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Recent community posts

yeah can't really argue with that! :)

Thanks so much for playing!

Beat it! It was tricky getting used to having to do my attack before the enemy was in position, so certain stages took me many retries. But I loved the overall style, the game was fun, and I had a really nice time. :)

Thanks a lot! I do want to revisit this, maybe try rebuilding it in Unity (if I can actually get the hang of importing pixellated sprites in that without dealing with weird compression issues), expand on the idea, etc.

Thanks a lot. What was nice about putting this game together is it can serve as a prototype of sorts for putting together a more fleshed-out game. Will probably need to rework movement mechanics and the camera.

I've completed a new little game, Stash, for Ludum Dare Jam 42! It was made in GameMaker Studio 2. Check it out here, for Windows:

https://chris-coe.itch.io/stash

In Stash, you have stumbled upon a massive pile of treasure. However, you only have one bag to carry it in, so you must sift through, find valuable items, and discard the trash. The catch? You only have one minute. Better work fast!

Stash is controlled with the mouse. Drag and drop items with the left mouse button. That's it!

An item's value will not be known until you put it in your bag, so you'll have to weigh the pros and cons of throwing something out to check a new item's value.

Aim for a score of 5,000 or higher. If you can reach 6,000 points, you're a true Stash master.