"All the bugs you find are features."
CaptainNomae
Recent community posts
TLDR: The kicking wouldn't work and the movement is too fast.
Mostly the kicking, which is one of the main mechanics. There are already games like this in vr that don't have kicking. If you want something like this but in vr, try robo recall. It has a similar mechanic where you throw the gun, although it is pretty different otherwise. But like I said it wouldn't transfer well in vr because 1, the kicking, and also 2 the movement. The movement would probably make you sick if it was this fast in a game. Most games are designed with people that have motion sickness in mind. I know boneworks and other games don't have teleportation, but the movement is much slower. (P.S. look at what happened in DOOM VR. It's basically a different game just because it has less speed. As Ice Cream Sandwich said: "DOOM is a run and gun. Without the movement, it's just gun.") Also another thing is that developing a game requires a vr headset and also a pc that can connect to it. There's also the hassle of getting the controls to work in vr, which can be quite tricky.
So, the enemy AI is a bit messed up. It's basically impossible to kill an entire group of them, because they have so much health, and there are so many of them. The AI are really fast, and they track you, which makes it impossible to escape them. I basically had to just die until I got lucky and moved another 100 or so units.