Hahaha, yeah. Thanks for trying it out!
Claus
Creator of
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Late Reply, but one of the childhood games that always stayed in my memory was “Enduro” for the Atari, a very simple racing game that also has this thing of the color of the sky indicating how close you are to the end of the game.
I’m pretty sure I was unconsciously inspired by that when I made this mechanic for this game too.
Pretty Nice! I liked the "alone-in-the-darkness" style of the goal images.
One thing that caught me by surprise is the direction of the ball when you released it... I was expecting the ball to continue travelling the path that it was going when it was released (like a pendulum), but it travelled the direction that it was faced. After a while I got the hang of the difference, but I wonder if there is a way to preserve affordance more easily in this mechanic...
This game invites us to reflect on the virtues and pitfalls of responsibility, We cling to our cloud friends in the vain hope of not dissolving into nothingness, a fate which is, in the end, unavoidable. The inevitable result of this struggle is nothing less than damning those friends who took a risk to support us to the same fate that awaits us. In fact, the only way to win at this game is to not involve our friends with our woeful errand at all, and suffer our fate in stoic loneliness.