It happened to me too!
Claus
Creator of
Recent community posts
I’ve played through version 0.1, and I’m back for version 0.2.4!
The addition was really nice! I liked the different branches (lost rover, monolith, Santorini), and the choices to load energy on the rover or on the station, to bring the rover inside the station, the monolith challenge, etc.
Looking forward to the next versions!
Late Reply, but one of the childhood games that always stayed in my memory was “Enduro” for the Atari, a very simple racing game that also has this thing of the color of the sky indicating how close you are to the end of the game.
I’m pretty sure I was unconsciously inspired by that when I made this mechanic for this game too.
Pretty Nice! I liked the "alone-in-the-darkness" style of the goal images.
One thing that caught me by surprise is the direction of the ball when you released it... I was expecting the ball to continue travelling the path that it was going when it was released (like a pendulum), but it travelled the direction that it was faced. After a while I got the hang of the difference, but I wonder if there is a way to preserve affordance more easily in this mechanic...