Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Carlos Pedroso

54
Posts
245
Followers
14
Following
A member registered Jun 19, 2016 · View creator page →

Creator of

Recent community posts

Thank you so much for your kind words and support! Your support really means a lot to us!!

Also thank you for finding that bug, I'll need to look into it. 

I'm happy you found the game delightful and felt accomplished by it, thanks again!

Thank you so much! Glad you liked it!

Congratulations! And thank you for the kind words! 

Thank you!! Snakebird is really great so I'm honored!

Thank you so much! Congratulations for beating the whole game!!

Thank you so much!!

Whoops... didn't notice the typo!😅

Thanks! The game was initially a lot more open, but after playtesting I realized the game ended up better being a little more strict and with some pointers. I would totally love to do a more Metroidvania game in the future though!

Such a kind comment! I'm really happy you enjoyed it!

Obrigado!!!

Thank you so much! You can watch the walkthrough if you get stuck!

Thank you! We never thought of names for them...
We like to think that they are the labyrinth keepers but they do a bad job since they just stand around doing nothing.

Thank you so much! I'm really happy you would play more! Maybe someday we'll make a sequel!

Thank you so much for your kind words! We are humbled to be an inspiration to you :)

Thank you so much!! I'm glad you enjoyed it!

Thanks! It's always hard to balance fun in hard levels!

Thank you so much! I'm happy you liked the game. 

About the points:

1) Yes, I agree the name of the levels might be missed by some. Thank you for that suggestion. 

2) I'm sorry that happened to you, I understand that can be frustrating. I didn't make the "undo" between screens because it makes the programming side of things a lot more complex. And I don't have all the time in the world to make this game.

3) I'm sorry you had trouble reading the font. I never thought of other people using programs to read the characters. I will consider this for my future projects.

Thank you for the effort of making this comment despite not knowing English! I appreciate it a lot.

Thank you!! I'm happy the game used your brain juices!

Thank you for reporting that! I just pushed a new version that fixes that bug. Nice catch!

Thank you!!! I might do a sequel someday! 

Thank you so much! You can contact us here: https://carlospedroso.com/bedbed/

That's a big statement! Thank you so much!!

Thank you so much for the compliments! I'm happy you enjoyed it! I also hate it when games force you to restart before you were finished with it. Congratulations for beating the game!

Thank you for recording the walkthrough! You were faster than me at posting it :)

Thank you! The game was made with my own engine (C++/SDL2) and then compiled for the web with Emscripten.

I'm happy that the game made you stick around playing until you beat it! Thank you so much! 

I also should play BoxBoy, a lot of people made that comparison, I wasn't aware they were similar!

Sorry about the performance problems, I'm not sure what could be causing that...

Thank you so much!!!

Thank you! If you are stuck you can watch the walkthrough video on my page, I hope that helps!

Thanks!! :)

Thank you! The bottom right question mark is indeed a hint system, it should show you a hint on how to beat a level. The hints may be hard to see on some levels because the background is bright, sorry about that!

Nice catch, thank you! I just updated the game and fixed that issue.

Thank you so much! I really enjoyed watching you play!

Thank you!! There's a room with gates that are locked until you beat all the levels. Going through that room will show you the end screen. Maybe you've missed it?

Thank you for reporting this bug! I just updated the game and fixed that issue.

Thank you so much! Congratulations on becoming the ruler of the small! 

Thank you for your feedback! 

I understand what you are saying, the scope of the game was really small and I tried to make the game less dull by introducing new mechanics frequently, I can see how that makes the mechanics feel less fleshed out. 

Thank you for playing and for the compliments as well.

I posted the walkthrough on the game's page if you want to see how to beat it! Thank you for playing!

Thank you!! Congratulations!

Thanks! I'm happy you enjoyed it!

Thank you so much! Congratulations for beating the whole game! 

Thank you so much! I just posted a walkthrough on the game's page if you want to check out the solution.

Thank you so much! Good luck on that last level!