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CarpeVerpa

7
Posts
A member registered Jun 13, 2020

Recent community posts

Been enjoying the changes in the latest updates. Just as a note, the Organization scaling is kind of bonkers. I can pretty easily get every upgrade and hundreds in every project in the first or second life I unlock it in, which also translates to a massive spike in karma for the next life. It pretty much destroys the pacing the game had before that point.

It's admittedly not so bad once I got used to it, but still seemed odd. Further playing also revealed that political influence built up for me remarkably quickly even when it's first unlocked, which makes the mechanic seem trivial. I'm also unsure if the upgrades actually do anything, though I do understand the game is a work in progress, so some features may not be fully implemented yet. Overall though, great foundation! I'll be keeping an eye on your progress.

Nice game so far! One problem I've noticed is that Relaxation training doesn't seem like it gets boosted by skill XP boosts, when all other skills do. Makes boosting Relaxation feel like a bit of a slog.

Enjoying this game quite a bit! As a note for the Windows version, it'd be nice if there was an option to play in windowed mode. Otherwise, no complaints so far.

It took me a bit to fully understand the ethos of this game, but now that I do, I'm a big fan.


The way resource capacities work is very cool. For those who may not understand, you're able to accumulate resources above their capacity, but the rate of obtaining them will be greatly reduced, and you can't spend more resources than you have the capacity for. This allows me to either play actively or idle, in either case not feeling like I'm missing out on anything. It also makes it important to keep on top of your various upgrades.


I also enjoy the various features, and how they both intertwine and give different things to do as the game progresses. Each could be a decent enough incremental game in its own right, but melding them all together keeps the progression feeling fresh and compelling.

The school feature isn't my favorite, if only because math isn't really my forte, but so far as I can tell, advancing there isn't strictly necessary, and is mostly there to help you obtain gold dust, which can speed up time progression. So long as I'm correct about that, I think the feature is fine and good, as it allows an optional avenue to speed up progression without serving as a roadblock to people who struggle with typing or math.

All in all, I think you have a solid game here, and you seem responsive to making improvements based on player feedback, which is likewise appreciated. Looking forward to seeing where else this game might go!

I just tried to get to ten on Microsoft Edge, and it seems to work as intended. My initial comment was made while trying to play on Chrome. Perhaps I should learn by now that Chrome doesn't like to work with browser games on itch.

It's possible this game gets interesting at some point. Fantastic, even. But I've clicked up to 200 physics points, and absolutely nothing has changed, unless I've managed to miss something. I'd rather not go through the tedious process of a few hundred more clicks to see if anything decides to change later down the line. A shame, really.