Yeah I could have moved the camera away from the character a little to widen the POV. The graphics were intentionally terrible, I was going for a retro pacman art feel. Thanks for your feedback, I appreciate it.
CaseyWhite
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Lol I know, I didn't use a rigidbody. I used transform.Translate. And I made the walls push the character away to prevent the character from going through, which caused the jitteriness, has nothing to do with the camera. I could have solved everything by using a rigidbody controller. Everything was purely intentional. Thanks for playing, hope it wasn't too bad of an experience.
Hey thanks, I should've thought to use rigidbody. I've made a few player controllers using rigidbody. The jitteriness comes from the walls physically pushing the player away from them. I made the walls push the character away to get rid of collision. I originally intended the player to just be free falling, with only horizontal movements. But I adapted it differently. It came out 100% differently than I had originally envisioned. Thanks for the feedback, it is much appreciated, and I will use it moving forward.