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CaseyWhite

8
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1
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A member registered Feb 17, 2021 · View creator page →

Creator of

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Yeah I could have moved the camera away from the character a little to widen the POV. The graphics were intentionally terrible, I was going for a retro pacman art feel. Thanks for your feedback, I appreciate it. 

Lol I know, I didn't use a rigidbody. I used transform.Translate. And I made the walls push the character away to prevent the character from going through, which caused the jitteriness, has nothing to do with the camera. I could have solved everything by using a rigidbody controller. Everything was purely intentional. Thanks for playing, hope it wasn't too bad of an experience. 

Hey thanks, I should've thought to use rigidbody. I've made a few player controllers using rigidbody.  The jitteriness comes from the walls physically pushing the player away from them. I made the walls push the character away to get rid of collision. I originally intended the player to just be free falling, with only horizontal movements. But I adapted it differently. It came out 100% differently than I had originally envisioned. Thanks for the feedback, it is much appreciated, and I will use it moving forward.

You're welcome, I'll download your game and try it that way as well.

This game was fun, like a first-person spider man. I did run into your first known glitch which made me wonder what had happened. Though it was an easy fix and not game breaking. Thanks for your entry, it was very entertaining.

I don't speak Russian, but thanks google! I'm glad you found my game challenging and I hope to make more for other game jams in the future.

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Thanks for playing. It did become unintentionally more difficult than I originally intended. Regardless, I hope you found it enjoyable.

Nice, not bad Gio. I like the next gift idea. And I kept hitting the top obstacle too much in my first few plays. Great job.