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Casiodorus

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A member registered Jun 23, 2018 · View creator page →

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Thank you!
When your characters are level 1-2 the game can be pretty tough and I wanted to try and balance that more. But just kind of ran out of steam after awhile. 
I was debating about making the cards more apparent about what they did but I kind of like the aspect of it being left to your devices to figure it out exactly what they did.

That makes sense!
I got the floor open for Sagitarrius. I just didnt pay enough attention go the library I think to notice the archer bit. The fact you made the game in 5 hours is really impressive and I think you have a lot of fun ideas with this. I'd love to see you continue to work on it and what comes of it!

This was a fun little game! The art is adorable. 

The boss battles can be a bit tedious do to the max HP of the bosses and lack of variety in combat. But other than that it was a fun little game!

This was a fun little game and a great idea!

I did not finish it as the crafting got a bit tedious due to the energy system for the crafting and not having any hints or clues on what needed to be offered to each of the doors to free the Zodiac Girls. The crafting system is great though! The idea of it is sound but just needs some tweaks to make it feel a little better!

Good to know!
A two way editor would be way more beneficial than trying to work around a one way import.

That work around works perfectly fine with me. Probably better than trying to take the easy way out and purely using an editor to help me get more familiar with the code.

Thanks Chris!

Good morning all!

I read an article that mentions that Adventuron has the ability to import Trizbort files, but when I attempt to import the map file it gives me an error , "Bad import file. Does the file from Trizbort need to be exported in a certain file format or need some basic information set up in it first before Adventuron till import it?

Hello all! My name is Cas!
I've had an interest in text games for awhile and I'm looking forward for a chance to develop a text based based adventure game and work on my writing skills!

That helps a lot! Thank you!
Using that as the rule opens up the games to be a bit more complex in terms of story telling. I was thinking that with the children rule in there that story would need to be simple enough for younger ages.

Part of the requirements for the jam mention that the games will be played by children. Is there a rough age group that we should use as a rule of thumb? (6+, 8+, 10+, etc?)

Thanks!

The camera was the toughest thing for me to do. And it was mainly due to Godot not having an easy way for the camera to detect collisions. So it would constantly clip through the wall and be awkward to deal with. And I do agree that we should have had a better way to explain the mechanics and controls to the player. It was a great learning experience and stepping stone into the next projects.

This is probably the biggest regret I have with the game. I had the dates wrong for the game, so I thought I had an extra day or two to fine tune the mechanics and do a better way of introducing the player on what to do. But for my first real game, it turned out okay.

I'm assuming since this is a Game Jam, we should be making story centric games.