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cassowary

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A member registered Mar 07, 2017 · View creator page →

Creator of

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Hooray! Thanks for playing!

Thank you! I’m glad you liked it!

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I definitely feel like it might be cool to add a move counter / “your lowest score on this level” tracker. It didn’t occur to me during the game jam (and I didn’t really have time anyway) but that is on my list of potential things to add after the jam.

Thank you so much!

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yes, I am sorry about this! I included a colorblind mode that marks the bugs and the goal tiles (second button from the right at the top), but I realized too late that that mode still makes the target tiles when a bug is selected too difficult to see because they’re indicated by a color change. I’m definitely going to fix this after the jam rating period ends, it’s a big oversight on my part.

Thank you, I’m glad you enjoyed it!

I wanted moving the creatures around to not feel tedious and not be the main focus of the puzzles, so letting the creatures move anywhere they could go seemed like the right move. I think it kind of forced me to make the puzzles more interesting than they would’ve been otherwise, especially the ones with the frog.

I’m glad you think so! Thank you for playing it!

Thank you so much! I’m glad you liked the game! I will definitely keep making more projects. 🙂

Thank you! :)

Haha, there’s only so much content I can put in making a game in a weekend… I might expand it at some point! (Though I have a long backlog of games I want to expand lol)

Yay!

Thanks for playing! :)

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Nooo, I’ve been defeated 🐞

Nicely done!

Hah, no it wasn’t, it’s just a coincidence, but very astute observation! I think the purpose of the 5/4 here to me is to make the atmosphere feel more “contemplative,” like it’s not driving you to move forward quite as urgently as 4/4 would. Pausing for an extra beat on each chord makes it feel more “patient,” if that makes sense.

Really cute idea! I especially like the mechanic in the last few levels.

thank you! I’m glad you found it challenging and to your liking. :)

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Haha, this one is actually new, I mostly did it just to see if I could still remember how to make a Flash game. Maybe I should upload some of my older stuff as well though, hmm… 🤔

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I downloaded the “self-hosted” ruffle.js from here, and added the given <script> tag for including that file into the default HTML file that got exported from Flash. Then I included the HTML file as index.html along with the SWF and ruffle.js in a zip file which I uploaded to itch as an HTML5 game. I think it worked just like that.

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Yes, this is pretty easy to fix, there’s a constant I need to adjust in the code. It seems like this definitely varies between people – I and others who have tested it didn’t find it super difficult to turn, but other people have really struggled with it, so I will probably adjust this after the Ludum Dare rating period is over.

edit: Now that the Ludum Dare rating period is over, I’ve uploaded a tweaked version where the timeout for ‘just turning’ is a little longer. If people continue to have issues with this, let me know!

Perseverance is key sometimes I guess, haha. Glad you were able to finish it, thank you for playing! :)

Keep at it, I believe in you :)

Haha, I appreciate the kind words, thank you!

thank you! I’m glad you enjoyed it!

whoa, congrats! that’s no easy feat!! have a trophy -> 🏆

Also honestly I think this is still one of the better game soundtrack songs I’ve done, idk why but I guess I was really cooking on this one lol

Yep! It’s a bit tricky though… remember you can push multiple blocks at the same time.

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I managed to get through all 20 words and scored 431! Really fun game! I heard about it via a friend sending a link to a Discord server.

Very cool, thank you so much!

Haha, glad you enjoyed, thanks for playing!

You know, I didn’t think about it. Maybe it’s your choice what to name them :p

yes, i think this one’s more in line with “the great flood” rather than my more involved puzzles (great flood was fairly easy and also only had 10 levels. and had a similar art style with outlines. weird coincidence lol)

Thank you for playing!

I have made other puzzle games before - check out my profile for more. :)

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haha this is fine, go ahead! i like the video

though, did you do something to the audio? not sure if it’s my headphones, but it sounds a little dynamically compressed/echoey. if you want the original audio file you can grab it here: https://raw.githubusercontent.com/cassowarii/ld53/main/sfx/pigeonjazz.mp3

I guess that makes sense. I saw some referrals coming from the GitHub blog, but perhaps some people chose to search for it on Google rather than clicking the link from the blog

oh, that’s totally fine! thank you for playing it now! I am glad you enjoyed it!

That’s a little thing called “operational efficiency,” buddy!

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Thank you so much, I’m glad you liked it! The music was fun to record.

That level is definitely kind of mean, but hint (rot13.com): gel pbhagvat gur ahzore bs rzcgl fcnprf erdhverq va gur cnggrea naq pbzcnevat vg gb gur gbgny jvqgu bs gur yriry…

Answer: lbh pna hfr bar bs gur oybpxf sbe obgu gur raq naq gur fgneg bs gur irel ybat funcr, fvapr gur rqtrf bs gur fperra jenc nebhaq

The slime doesn’t actually want to collect gems, he just hates gems and wants there to be none of them left in the level…

(yeah, it’s a bug, when I update the game at some point I’ll fix it haha)

haha, this was originally an unintentional solution but I think it’s kind of a funny easter egg. Maybe if I update the game I’ll fix this and add this solution as a bonus level