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Casual Garage Coder

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A member registered Jun 06, 2021 · View creator page →

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Hi RGS_Dev ! Hope you don’t mind, i’ve done some programmer art to add a “wall grab” animation. (Seen here on X)

Not the best example of usage but, well

(2 edits)

Simple yet effective. Thank you.

Nice !

I’m planning to add many more sounds. If you have suggestions, don’t hesitate.

Thx for those nice assets. I'm using them as object you can throw at your opponent's face :)

Sorry, I've been busy with a ton of things. I'll try to implement your request when I'll have 1h of spare time.

In fact, my first approach was the wrong one. Godot has an integrated tileset building tool.

No. The maze is built with one of the algorithm detailed in the book "Mazes for Programmers". The script for generating the maze is available here : Maze/Maze.gd at main · CasualGarageCoder/Maze · GitHub

Noted. There's already an indicator for the key to hit if you want to undo, but it's less meaningful that a "real" undo key. I'll work on that.

Nice game. Good controls. Neat ambiance.

memes

Here is just a excerpt. I've playtested the game with up to four player and it's actually fun, even if it needs tweaking. The next characters will be witches or magicians given the nature of their special moves:

Thank you so much for those animated characters. The style is coherent even in different themes. If already use your knight v3 as characters in my brawler and plan to use more of your character in the future. I've purchased the bundle double the price as i think you put a lot of effort there and it deserves this. Thank you again.

(1 edit)

The script is too big for the comment section so : https://pastebin.com/M7R2XBuN

It was fun.

I figure it out in level than 10 min. Your gameplay is solid. But, perhaps out-of-belt bananas should vanish ? I don't know what the "indicator" tile is for.

Perhaps it's not the correct place to discuss about it, but it seems that godot compile all the tiles in one hidden atlas when doing a tileset I've got to ask to a godot guru on discord to be sure.

I've made a json describing the tiles : an array of structure containing name, x, y, width, height. All by hand.

Then, i've made a script under linux with the "convert" command that take the json and extract tiles.

And finally, I use all the extracted tiles as a tileset.

After some adjustment to have a proper tileset to work with the Godot engine, here is an attempt of arena for my small game to come :

I plan to buy other tilesets from your other collections in order to vary level styles.


Thank you for your work (of course, you'll be credited).

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