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CatBuddha

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A member registered Dec 21, 2022

Recent community posts

Heyo. I've come to realize that whiff cancel, while a good idea, doesn't mesh well with the current game design. Yes, making it take burst is a good step, but it still is far too powerful.  Free cancel is a much better alternative, which doesn't possess the same issues. Having both seems unnecessary. 

Whiff cancel, as it is, diminishes the importance of reads and other predictive measures. If my opponent makes a bad move, I will naturally attempt to capitalize. Whiff cancel eliminates the ability to capitalize (mostly. you can read the whiff cancel, but that doesn't give you much to work with.)

I understand that it can be another tool -- for example, baiting someone in before whiff cancelling -- but it currently allows for sloppy plays, and punishes predictive gameplay. I don't think it should be removed, but perhaps it should be toned down. In most situations, it either forces the opponent to use their own whiff cancel (if they have one), or get comboed for trying to exploit a bad move.

Could yall explain what part of this I got wrong? I love this game, but whiff cancel feels kind of under baked. Thanks in advance!