I'll see what i can make, still a bit inexperienced in programing though ^^'
This one was just to dip my toes and figure out the basics of how to make a simple project that someone is capable of running
before starting my first match i was worried wit might be a bit over powered when reading the introductions, but from a bit more game play only getting to read my opponent every other turn makes it an important stat to build into but cant rely 100% off it
however when the enemy wit is comparable to my own i can kinda feel the struggle in not being able to counter their attacks, maybe it's just how I've been playing so far but it feels like wit might be on the powerful side
Endurance on the other hand i feel like is a bit on the weak side
4th match while cycling through all the opponents with only a 1 in endurance, barely matters, particularly with scaling hp from my level
I feel like some more tool tips on the exact statistics these stats are modifying would be handy.
maybe in combat you could hover over your hp stat to find out how much is gained by level and how much is gained by endurance
hover over wit and it tells you what your likelyhood of getting a read on your opponent is, or your opponent doing the same to you
or perhaps when dealing damage, hovering over the damage numbers tells you how much of that damage is because of your strength
that way it'd be easier to make informed build decisions and feed back
Though so far, it's a lovely game~
its an interesting game
2 things i think it could do for though
- bosses that respawn
- a bit of UI to help make the controls a bit more obvious
as is, the bosses dont seem to respawn, so if it were possible for them to respawn that would be nice.
once you beat all the bosses, it's just the little cheapo minions left who cant really do much or anything to fight back
then for the controls, as is I find myself coming back to this page to reference what controls do what.
so a little watermark on the screen to let people know what does what would be nice, as well as a bit of ui listed from 1-5 displaying what spells you have and what you currently have selected
It's an interesting little game.
only complaint, it is incredibly hard. . . to lose.
I managed to beat both fights, then decided to see what happens if you lose
so i re-did the snake fight to see what'd happen
first 2 attempts to intentionally lose, i won
then the 3rd attempt the game bugged out as my snail nommed the mouse, then died on the same turn which confused the game