Pretty good! I like the gameplay a lot. I think the bosses could do with less health, but other than that, a fun time :)
catslikeclouds
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Would be interested in a post jam version for sure! It's a great idea. Could have used a little bit of direction in what the symbols represent for sure. And I looooooove the art, but I did find myself wanting to turn off the animations, personally. Or maybe if they only animated when they were being clicked and dragged, it would be ok? Or just a switch that turns them off for accessibility reasons?
BUT there's a really cool game here that I'd love to play more of! Great work
Cheers for all the kind words and feedback! I'll definitely optimise this and re balance it for a post jam version.
I should also say, I did answer "yep" to making everything from scratch, and that is neeaaarly true apart from the stock photos. Obvious, but wanted to go on the record to mention it! I did also take the sound for the clock when it's on 10 seconds or less from a previous project I made, now that I think about it. So, a slight correction!
Thanks for playing!
You aren't meant to stand on that part, this is definitely a visual issue. It's tripped a few people up and I'll work on communicating that better in the future. I'll also tweak it after the jam ends!
This comment has given me a good idea - including an option to make the game easier by resetting the torchlight to max at the start of each level. Thanks for the feedback!
Thank you so much, and fair play for finishing the whole thing! I'm really glad you enjoyed it.
The rainbow thingy is just the main artifact you have to destroy to finish the game. I was running out of time by then, so that's why it's a little ambiguous! Would definitely have made it more distinct in hindsight. And thanks for letting me know about the R thing, I'll look into that
Thanks again for the rating and the positive vibes here!
Thanks so much for the kind words and feedback!
For that level, the intention is that you have to carefully jump down through the chasm of spikes, collecting the key on the way, and jump again quickly after you land to avoid the arrow. The tileset is misleading because it definitely looks like you can stand on the edge of the spikes, a few people were caught out by this! Definitely would have polished this level a bit more in hindsight.