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Catsoft Works

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A member registered Apr 30, 2017 · View creator page →

Creator of

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For now it will stay as a proof-of-concept!

Hahaha yep!

Thank you! Revealing the magic trick will probably take the awe from it, but here it goes: It's a mashup of a template for Final Cut Pro (video editing tool).

I changed a few names, replaced images with real and not-so-real of Kowloon and you've got the ending videos (in plural, because there's a secret ending!)

Yai! Thanks for playing!

Thanks!

Thanks for being forward with this. The spirit of game jams is developing a game from concept to submission in a short period of time. We have disqualified you from the jam because it would be unfair for the rest of the participants to compete against an ongoing project, but contact me and I'll personally give you feedback regarding your game.

Maybe. I'll check it. I thought I did both but I may be wrong!

Thanks!

Hi everone!Th submission period is over. Thank you everyone who participated! Gypynkt, RVR and myself will start reviewing the games and we'll post the results as soon as we can in a video!

If you haven't been able to submit your game in time but are mostly done, send me a message through Discord (@Marti) and we'll include it (as long as it hasn't been too long since the submission period was closed).

Good luck to everyone!

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Yeah this was developed over 6 days for a game jam. So there will be things here and there that aren't as polished as I would  have liked. Thanks for playing!

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It's because I haven't enrolled the Apple Developer program. You can skip the check (if you trust the download) by following these steps: https://support.slatedigital.com/hc/en-us/articles/4612203025043-Can-t-be-opened...

Thanks! You're right. NV was meant to be used in a much larger section, after the tutorial. But ran out of time and had to sqeeze a short story in a more linear game. Thanks for playing!

Thank you for playing this game. Feel free to post your playthroughs below. And let me know what you think!

Unfortunately no. Not all jury have access to a VR headset so it's better to stick to classic platforms

Awesome stuff!

Yes! As long as your main tool is Game Creator, you can use any 3D assets, audio or coding tools. Just be sure to mention which tools you've used during the submission :-)

If you have any questions prior or during the game jam, feel free to use this space!

Thanks! We'll keep this in mind if we ever update it!

Thank you Thomas! Happy to hear that!

Simple controls but incredibly well made and polished!

Well... Unfortunately we don't have any plans to continue its development. At least in the short term. However, if we were to in the future, we'd definitely use WASD and have more interesting puzzles and meaningful decisions! Thanks for playing!

Hi Tina! If we were to continue, we'd definitely use a WASD control. Thanks for your kind words, it really does mean a lot. If we have time in the future, we'll definitely explore the world of the Kingsroad Killer and make a short, but whole game.

Yup. Setting the player's controller to Directional (which uses the WASD keys on PC) will automatically display a virtual joystick when it detects the game runs on a mobile device.Cursor clicks are also automagically translated as finger taps (single tap is left click and tapping with two fingers is right click).

Be sure to join our Discord server if you have any more questions!

Thank you very much! Glad you liked it :-) We also had a good time watching you play so cheers!

Thank you :-) Although it's been more than 4 years and our focus has shifted towards other endeavours, so I don't think it's going to become a fully fledged game, unfortunately

Definitely we will. Thanks and cheers!

Thank you :-) Unfortunately I don't think there will ever be a full version. This was a tech demo for our engine

Haha thank you very much! :-) Unfortunately, it's just a tech demo we put up in 4 days to validate our development tools.

We'd love to expand on this concept, but time... -_-U

Thank you :-D

Thank you! :-)

Thank you! To be honest, the camera post-processing is doing the heavy lifting here. Without it, the aesthetics were pretty dull :-D Glad you liked the concept. I was worried it would be perceived as too dark so I gave all characters a bad reputation, enough to justify the slaughter. Cheers!

Thank you! Yeah noticed that too... We might make doors a bit wider so two characters can fit or let them be aware when someone is about to go through one. Thanks for playing!

Thank you Doom Guy :-)

Glad you liked it! And thanks for playing!

Yeah, I considered making a game about killing zombies instead or your family members. That may have been better perceived. However, I dismissed this for two reasons: The first one is that it would diminish the impact: Each family member has a different background and really wanted to highlight their personality. Zombies are... zombies.

The second one is that the description says that both the theme and restriction are open to interpretation. I'm the kind of person that likes giving things a twist, so instead of going the normal path, I thought it would be cool that the restriction references the winning condition: After you kill your family, there are no living things left (remember you're on your deathbed, so you're as good as dead).

Thanks for playing though! :-) Hope you liked it!

Yeah, that's a good idea. I could add multiple Painkillers scattered around and each one allows you to run for a few minutes. The main character could start with an active Painkiller effect, so that when it runs out, he says something like "Ah! My back hurts! I need some Painkillers". The player would then immediately associate the slow walking animation to the Painkiller effect and look for one.

This could make up for some interesting situations!

Ah yes, definitely a bug. I was about to submit it but remembered I didn't have any way to exit the game. So I quickly set the ESC button to quit the game, without taking into account that a WebGL game can't exit.

Once the jam is over (I believe I can't update it meanwhile), I'll make sure to change this. Thanks!