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Catsquiddle

8
Posts
A member registered Apr 06, 2022 · View creator page →

Creator of

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As others mentioned before, the background not being seamless was a tad jarring, as was the stoppage of the player animation on movement, and the difficulty seemed a little low (I also wonder why the eagles were smaller than a pigeon? I imagine that has to do with the spritesheet animations, maybe?) Aside from that, I was impressed by the idle animation, the gameplay certainly works well, and the sfx for running into eagles makes me smile

You did a fine job expanding on the Space Shooter tutorial, I say. The inclusion of a help screen is a good one as well, as a quick summary of what's different/what to expect. It's easy to suggest something like you could have enemies drop powerups when destroyed, or add shields or extra lives or something, but overall, this is a fine expansion

This was a fun one. Nice and simple to get into, and try to remember the pattern for each round. I honestly can't think of anything I'd change, so, perhaps a suggestion for an addition: you could have a tab of some sort that keeps a record of the player's high score, perhaps? Not that it's necessary, but it's a suggestion

Good work

Incredible project. I'm impressed with the wandering AI, you did well choosing/implementing the graphics and sound effects, and the overall gameplay is quite satisfying. This one I'm gonna keep enjoying later on. If I were to nitpick something, I might suggest giving the player one more second to get away from their bomb after it's deployed, but who knows, maybe I just need to, ah, git gud.

Good job

This is a good game in concept. I like the idea of having to avoid obstacles rising up from the bottom of the screen, the sound effect for losing was a nice touch, and the idea of a ranking system for how long you can go was a neat inclusion. When playing, I noticed it's possible to leave the canvas area, it the range at which bubbles can contact you seems somewhat large. But overall, decent attempt

Thank you!

And yeah, I agree-- varied movement speeds in particular could really help to up the challenge to a better place

Thank you!

Thanks for the feedback; just made some light updates!