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Cazitron

8
Posts
1
Topics
A member registered Nov 08, 2017

Recent community posts

Code Error:

_______________________________

############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_overgang

D3DXCompile failed - result

at gml_Object_obj_intro_Draw_77
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_intro_Draw_77 (line -1)


This happens when i try to start the game. :(

If i were to pay the 20 pounds now would i get the latest version of the game as of now or only until you branch off to steam?

Also interesting suggestion maybe some "section blueprints" so i dont have to continuously place every object for my village setup


I just find this hillarious how you can stack folk on top of eachother. Also my bots now try to feed folk that are not in the huts and i really dont want them too i dont remeber them doing this before.

thanks

(1 edit)

You got an email i could use i have no idea how to do it otherwise.

Also here's what it looks like after one save and load.

(1 edit)

I do pick it up some times cause its my "Recharge Bot " data storage for when ever i need a new recharge bot but not for anything else. The tile is only used for the data storage. and i dont unless im going to pick it up and the bots dont not that i know of its kind of out of the way. By time i actually mean - because i just discovered this - every time you load up the saved state.

Hey denki i've discovered an interesting bug where if you place a flooring over top of sea water, then place a crude data storage on top of the flooring that is covering the sea water that data storage over time will slowly sink more and more into the ground until it disappears i have not tried this with other items though...