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cekent

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A member registered Oct 28, 2017 · View creator page →

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Adding a basic score/number of moves counter might be interesting. I realize some (all?) of the games are either you win or you lose, but having something extra to optimize might make replaying the hanoi solitaire more fun. It could also give a reason to move an alternating-suit stack, which felt like a unique type of move compared to a regular Towers of Hanoi, but doesn't have much purpose in the game as-is. It's a fun variant conceptually, but there's no lose state and playing it is pretty algorithmic :)

It's got me curious if there's a variant that would push the balance towards feeling a little more like solitaire. Maybe allow the offsuit descending stacks to be non-sequential, but go Klondike style for the empty slots and only let kings move to them?

Either way just some thoughts I had while playing it. Love the game, it's all really playful and creative!

That's all of them!  They are indeed score-based, two for each song, plus the original color.

Thanks! The solo uses a set of rules that prefer certain notes depending on the chords that the bass is playing.  There's only a few of them - pick a chord tone if it's on the beat; play the quarter notes always, eight notes often, and triplets less often; prefer closer notes during triplet runs; stuff like that.  You get phrasing automatically since you have to stop periodically to let your breath refill!

Honestly the script improvs better than when I try, haha. It's fun to see what we'll hear as intentional music :)

Really great use of sound.  You packed a lot of creepy atmosphere into just 2 minutes!

Fellow crab jam game!  I like where your heads were at :)

It's cute, I appreciate the crab movement and the jokes and puns!

Just in time for Halloween, I finished my top-down pixel art survival horror game made in PICO-8, The Harvest.  Play as a farmer trying to get home after staying out too late.  Be careful of what might be moving in the darkness just beyond the edge of your flashlight...  Can you make it home with your sanity intact?

This game is my experiment implementing a flashlight in a top-down game with large pixel sprites and backgrounds.  Here's an example, but it makes more sense when you're moving around through the forest yourself:


Made in PICO-8, there were plenty of limitations on the size of the art and the game, but that's probably what let me complete it and release it!  I'm happy with how the look and feel and atmosphere of the game came out, and I hope you enjoy it too!

Play in the browser, download the game, or check out the source code of the The Harvest here.

I also just joined itch.io as a developer, so I'm really excited to be a part of the community!