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CeruleanCrocodile

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A member registered Jun 13, 2021 · View creator page →

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(3 edits)

That was franciscomurias, mostly. He scouted around on the GMTK's discord server and spoke to a bunch of people online and then basically got the team together! He would probably be able to give you a better answer, though. I don't really know how to tag him, however. I'll send him a text.

EDIT: Ok, not on the Discord server then. Whoops.

That's high praise.

Hey MekaSasquatch! Thank you so much for your compliments. We were a team of randoms, mostly. So I didn't get to know very well everyone on the team yet, but if I'm not mistaken 3 of the members are actual professionals in the industry. The other 3, getting there for sure! Have fun!

Oh shoot, sorry. I see you're a person of culture as well, my bad.

Dude, this is so rewarding. I heard an interview with one of the creators on twitch (can't remember his name, I'm so sorry), and he was saying that the team takes a bit longer with the whole brainstorming process than usual in these jams, avoiding pursuing the ideas that are most likely going to be explored by most of the people. This paid off. I mean, it's ridiculous. I admire your creativity so much, amazing job with the idea (the coding and art are also just impecable, obviously). Overall, amazing job.

thanks, I must however confess that it is the final monologue ffrom Ratatouillle. I just adapted it a little bit.

In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine programming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Domestika's famous motto, "Anyone can program" But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now programming at Parroteam's, who are, in this critic's opinion, nothing less than the finest ggame designers in this GameJam. I will be returning to itch.io soon, hungry for more.