Thanks for the reply. I’ll be watching and looking forward to anymore updates or anything new you are working on
XOXO - C.P.
Thanks for continuing to bring new content to this great game. I loved the twist and new ending! Keep up the great work.
XOXO - C.P.
P.S. It would be nice to not have your view locked in so close to the bear during the ritual as you will see in the video. It felt like I missed watching something as I could hear the candles burning.
(The below video is a complete walkthrough leading up to the new alternate ending along with roleplay commentary from "The Voice". Don't forget to support the developers and if you enjoy the video leave a like and subscribe to our channel for more indie horror games)
Great design and gameplay! Really hope you continue working on this one as it as a lot of potential.
Small bug report: you can actually take the first fuse back to the door that requires two fuses and it'll accept the one at which point you have to restart the game. Best to lock the other door leading out too.
(The below video is a complete walkthrough with ENDING and roleplay commentary from "The Voice". If you enjoyed the video like and subscribe for more indie horror.)
Sure is hard to find good neighbors nowadays. Not that there is anything wrong with having a chainsaw.
Thanks for the fun game and clever puzzle. Looking forward to playing more games from you. Keep up the good work!
XOXO - C.P.
(Below is a video with a complete playthrough showing you how to get the phone code along with both bad and good endings plus roleplay commentary from "The Voice". Don't forget to support the developer and if you enjoy the video consider subscribing and leaving a like!)
Thanks for makings a great game. For me the sound was the star of the game especially when your eyes are closed and you can hear the monster, like at the end of the video, as you pointed out. I knew it was right there and thought for sure I would see it out of the window.
I will say that there were a lot of play throughs where I died randomly sitting with my eyes closed similar to the two times I closed my eyes in the video. I wouldn’t say get rid of the randomness but maybe make a small adjustment because eventually I found it was really better to just keep moving although the best part is closing your eyes.
Keep up the great work and I look forward to playing more games from you
XOXO - C.P.
"It was nice to finally make it up to the cabin but of course I had to go and lock myself out (stupid keys!). Oh well, only one thing to do. Good thing there's nothing outside that wants to eat me, right? Hmmm I wonder why the rent here is so cheap?"
XOXO - C.P.
(The below video is a complete walkthrough with location of the key and ending along with roleplay commentary from "The Voice". Don't forget to support the developer and if you enjoyed the video like and subscribe for more indie horror.)
***SECRET ROOM & ENDING***
"I just couldn't keep away. It felt like there was something missing, something left undone...'There is always a way!' Thanks Luka for the hint and great game!"
XOXO - C.P.
(The below video is a complete walkthrough with secret room and ending with roleplay commentary from "The Voice". Don't forget to support the developer and if you enjoyed the video like and subscribe for more indie horror.)
You deserve it. You made a great game! The game play and puzzles were hard and well thought out. The monster was great as well although another way to escape if your trapped back in the smaller rooms might be good (maybe if your hearts not beating fast and you turn the light off in time it will leave?) Question: is there anything that can be done with the red statue at the moment or anything I missed? I’m looking for an excuse to play more. Please keep it up. Can’t wait to play the full game.
XOXO - C.P.
Thank you for the reply and thank you for making the game. I see you have a real talent and hope you continue to develop the game.
For me, the lack of information/hand-holding was welcomed and I felt there was a nice balance in puzzle solving and progression in the game. As with zombies, continue to make the threat real in the game and not just a noise that is never a real threat.
One minor inconsistency was the screw driver that simply appeared the next day. Story wise it would appear you barricaded yourself in and should be able to get yourself out at anytime. It could be you start off with the screwdriver and can even unscrew the door but upon peeking out the door you see a zombie and if you go out you die but if you sleep and awake up the next day you see the zombie is gone and able to venture out (creating more tension because you know it was there and it will get you). Just a thought.
Either way please keep up the great work as I look forward to playing more of this and other games from you.
XOXO - C.P.
**ENDING**
"I felt an instant connection to The Reck, as if our hearts beat as one. Of course I had to play hard to get and yet every time we were near my pulse would quicken. Sadly it was not meant to be but The Reck will always have my heart and some day I hope we are reunited."
XOXO - C.P.
(The below video is a complete walkthrough with ENDING and roleplay commentary from "The Voice". Don't forget to support the developer and if you enjoyed the video like and subscribe for more indie horror.)
*SECRET ENDING*
"It was a late shift but thankfully the mannequins helped us find the 'less frightening' ending. Hopefully another security guard position opens up soon as we would love to come back for another midnight shift."
Happy Halloween!
XOXO - C.P.
(The below video is a complete walkthrough with all three endings along with a "voice" commentary. Don't forget to like the video and subscribe to our channel if you enjoy it and want to see more)
"We weren't expecting to be invited back so quickly but we're so glad when we got the call. We had a great time revisiting with our old friends and enjoyed the new twists. Happy Palace was very thorough in their clean up this time. Looks like we won't be coming back anytime soon. Pity."
XOXO - C.P.
(The below video is a complete walk through of the update with the new cinematic ending and "voice" commentary. Don't forget to like the video and subscribe to our channel if you enjoy it and want to see more)
Nothing like a night with friends. To bad the power went out but we made due with some games. The meal was exquisite too. Our compliments to the chef. We were so sad when it finally came time to leave but we promised to host next time. We even have the perfect game to play. We just ordered it online...just need to wait for it to be delivered.
XOXO - C.P.
LOVED IT! This is my favorite type of game: atmospheric, cinematic and immersive.
For me the trees and lighting stole the show! My absolute favorite part was when the sirens go off, all the trees move together and the sky turns red as if a nuclear bomb just went off or the world was ending. It was chilling and beautiful at the same time.
I will definitely be playing Departure when it comes out!
Keep up the great work!
xoxo C.P.
DAVE YOU SUCKED THE LIFE OUT OF ME (and I loved every minute of it)
Another amazing game Dave! "short one shot horror game"??? I would hate (love) to see what a "long multi shot horror game" from you would look like. Please don't stop making games! Can't wait to see what you do next! XOXO C.P.
P.S. Please be sure to support Dave and all his amazing games!