There was nothing too overt, but the people in the afterlife expressing such intense relief and happiness after having 'returned' got a little worrying. This is an issue any depiction of Heaven has to deal with, Christianity's approach was to mention that this amazing paradise after death very specifically would not be granted for suicide in order to reconcile living. That said, the ninth character's journey was fascinating within this context.
I don't expect you to fix problems with the engine. It's a great tool for what it is, and part of the game's charm is in how it leans into the structural limitations. I'm just not familiar with the MV tools, if any prebuilt options were there (like player-controlled encounter rate) then filing down those pain points would be a big win. I still wish that the big-budget RPG games took a leaf from visual novels on how they manage text...
Sounds like you're describing the same issue. Going into further spoilery detail: Wiz's entrance (blocked based on encounters in the forest you pass through to get there) lets you enter the garden which lets you into the kitchen (blocked based on encounters in the garden), then from the kitchen you can enter the main entrance (blocked based on kitchen encounters, one of which needs a Curiosity from outside the mansion). Meanwhile, the mine entrance lets you into the grounds, then you can get into the hedge maze, then into the main entrance (blocked based on hedge maze encounters, which use a curiosity found within the hedge maze). I forget if going from the main entrance to the kitchen was blocked (which might've needed an external curiosity for Banshy), but it was surprising to be allowed through in one direction but not the other, especially when it was much easier to get out of the mansion from the main entrance than through the garden.