Words can't describe how embarrassing this is. I made the change, I commited it in Github Desktop application, but I didn't push it to actually make the change. So the 1.3.1 hotfix was identical to 1.3.0.
To be absolutely sure it works now, I've replaced my working file with the one I downloaded from Github.
Version 1.3.2 WILL work now, I'm like 98% sure of it!
I am so incredibly sorry for the inconveniences I've caused!
Chaonic
Creator of
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Thank you so much! >w<
I'm really happy you enjoyed it! We will definitely share more of our works in the future with you! Just don't expect everything to be so quirky and friendly. Even in this game, if we had more time, we would have likely taken a much darker turn at some point if time allowed it.
Thank you so much!
I would have loved to create more polished art for the game, but unfortunately time was of the essence, and issues like having to commit to an experimental artstyle just to finish in time were influencing the overall aesthetics negatively.
I am still very happy to hear that so many people actually liked my art! ^w^
Thank you soooo much for the kind words! ^w^
It would be hard to give you a rundown of how you can start your own pixel art carreer, but essentially, what you'll want to do to make pixel art like mine (and this isn't even the best I can do, higher quality assets would have taken WAY too long and the game would have not even been half as long). I can recommend building a strong basis in real life. Meaning, learn about color theory, shapes and perspective and you'll automatically be better at pixel art! =) What I like to do to train is to create pixel images of food that looks photorealistic, but in pixel art! =D
It sure was a lot of work to draw all of that, but the vast majority of the work was in the code! =)
We'll revisit this project at some point and add more content, better art and general polish on top of sound.
But yeah, when it comes to learn how to do pixel art, I can really recommend you a game called Manyland, where you can immediately see your art in a virtual environment where people can give you immediate feedback! ^w^ We always love to meet new artists there!
Heya! Sorry to reply so late. Unfortunately there have been issues with exporting it to anything but Windows. The HTML5 build we made missed key parts for instance(We still don't know why), and the Linux build was mostly there per request of a close friend more than anything else. In the future, we'll likely focus way more on getting a HTML5 build working and having OS specific builds optional.
Being done with the project and only then finding out the HTML5 version doesn't work as intended made us stick to the Windows build as a representative version of the game. Otherwise we might have exported it to everything else aswell.
The issue was that some things were not being displayed and people would have had to guess that the game is even still running.
Thank you! ^-^
I agree. There should have been more minigames, but we urgently wanted to meet a certain quota and have the existing minigames polished enough. It was all that we could do in the time we had. We were really burned out by the time we released it and finding a gamebreaking bug only hours before the deadline really didn't help.
We have talked about revisiting this project at some point. In that version, we'll likely have more minigames, polish the existing ones and add a lot more flavor to it! =)
Thank you very much! =D
We would have loved to include more minigames. A total of 2 were totally scrapped and the other ones were shorter/simpler than we would have liked in the beginning. A lot of development time went into a hubworld sort of place (the shoebox) and we didn't even end up using it because creating the art, pathfinding etc. would have taken too long.
We'll revisit the game at some point and add those game ideas we had, plus maybe some more. =)
Heya! Thank you so much! ^w^
We may create a more polished version of this game at some point with better/more consistent art. I had to resort to using some dirty tricks to make enough art to finish the thing. In hindsight, maybe I put too much emphasis on stuff that noone pays too close attention to, but who knows? =) The coding and a vast majority of the dialogue was made by my girlfriend. You can thank her for the little quirky things she put in! ^w^
Heya! Thank you very much! =)
We were thinking about multiple endings, but considering the time restraints of the jam, we ended up with only one ending, which in hindsight, I would probably redo a little anyways. We may remake the game at some point, with better art, sound and music and probably a way more polished story! =)