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ChaosRiderWolf

11
Posts
7
Following
A member registered Nov 02, 2016

Recent community posts

(1 edit)

Well, was going to suggest with a rivalry this heated, that an ending where they both wind up bound together would be extremely hot... guess you're already on that wavelength.

As for the actual game, extremely solid start. Difficulty is too easy, and bindings, while helpful, aren't enough to sway a fight either way. If fleshed out with more leaders and units, or perhaps shift the generic units to enemy side, and have a cast of unique characters that can be bound up, and you'll already be on a road to something genuinely special.


Either way, excellent little game, though one gripe: the endings have the text boxes blocking out a fair bit of the pictures, and that especially hurts for Valerie's victory. Hopefully that can be fixed in the upcoming update?


Also, from a personal perspective, thank you for including nudity. It's always a personal preference, of course, but nudity always makes the bondage better for me, and this game has a good use of it.

Solid take on Papers Please. Perhaps some light interrogation elements (asking the agent to unzip their top to show a chest scar, or something) to add some spice and variety to the gameplay would be warranted. Also a fan of nudity in bondage, personally, so perhaps outright stripping a spy every so often, maybe on suspicion of sneaking in weapons or something, 

Either way, would love to see this idea expanded on, very solid base to work with here.

Good start. Obviously has room for improvements, using up money for stuff, adding a sprite for the rocket (maybe it's got some heroes strapped to it, or just a design of a bound woman on it, for fun?), a more rewarding picture for the end screen (some of the heroes bound and kneeling before Kim, or something?)

Basically, solid start, which is exactly what's to be expected from a game jam... game.

So the guards don't seem capturable, and the capture info is wrong for Constance. It's not 9 frames, it's 7, and the seconds are completely off, the whole thing lasts like, five seconds, once you've gotten up close to her.

With that being said, stealth gameplay is pretty barebones, but I actually like the idea of the capture mechanic, and the mention of the bondage chair gives me a though of a Hitman style bondage game, where you have different ways of binding your target in the environment. 

Regardless, I'd focus on that capture minigame going forward, make that the main centerpoint, after polishing it up and adding in some variety to it.

Fingers are crossed this'll continue, it's a fantastic start to something that could be amazing.

Invite has expired. I think there's a way to get a permanent link, but I have no idea how.

Hell yeah, great to here that you're still on the wagon. Glad you've been taking care of rl, that always comes first, especially since it's raising a kid.

Definitely not that, this is better than a lot of pcs out there. Damn shame, I was enjoying this game.

I've been following this game for a while now, and it's made good strides, but I have to say that the tentacle QTE is... well, basically impossible. It's hard enough to get two right in that short time frame, and more than three are apparently required? Until that's changed, the game is impossible right now, or next to it.