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chapliboy

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A member registered Jun 06, 2020 · View creator page →

Creator of

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That was good fun. Keep it up =)

This is such a great idea. I think one thing that needs to be fixed is that levels should not be able to intersect with each other. It makes it possible to trivially cheese all the levels. But apart from that, splendid game. Great job!

I guess I forgot to clean up the folder. The additional files would be ideas that I was trying out. I am not sure how many of them are even possible to complete.

I think you might be able to edit the data.txt file and load them in, so that's maybe something you can try out.

Hey, I'm glad you're enjoying.

I had recorded the solutions in an earlier version of the game. I am not sure it has all the levels that are currently in the game, but it does have the ones you mentioned. I believe the solutions should work.

https://drive.google.com/drive/folders/1H_83wubCtmVrR7W-YxGKh_IrrZkgh8ye?usp=sha...

This feels like a next step in the deduction-style genre. It has a bunch of really neat tricks that separate it from all the games that came before (Her Story and Obra Dinn feel like the closest comparisons).

If you are interested in neat story telling and a few deductive jumps, then you will enjoy this.

It took me around 8-9 hours to play through, and I'm lucky I found this in the morning, so it was only my day that was sunk, not my sleep.

Haha, thanks =)

I really liked the aesthetic of the game. I got the answers wrong, and resetting takes me off the vote queue. But I think I got what you were going for.

Really polished. Nice work.

That was really polished. The theme really hit by the end. At first I was dragging the ingredients onto the burger, and that was stopping the clock for some reason. So I played the first few days on easy mode.

That was really amazing. Great work getting it all done in such a timeframe.

Needs some more work. The enemies spawn too close and you can die without much warning. The music and art is nice.

Good work.

I thought the aesthetics of the game were great. The player controls are a little floaty, but I guess that's a part of the design. It felt a little slow for me because retrying takes very long.

I would have like to be able to see the layout of the other world. Otherwise it's very based on trial and error. Some of the moves are really precise, and hard to execute.

The game crashed with white screen after the third level.

Great work.

Thanks =)

It was made for a 48-hour jam. I'm sure there are a bunch of issues. Thanks for the report. I'll look into fixing it once the results are out. =)

Thanks. Yeah, the UI leaves a lot to be desired.

Funny you mention that. Initially the game was about a synthesiser and creating specific sounds. It ended up in this form though.

No, this is not supposed to happen. The game was mostly tested on chrome based browsers on Windows. Can you share details about your setup, and I can try to help you. Also a picture with the console open would be helpful.

Thanks. I'm glad you enjoyed.

I might come back to this at some point in the future and see if there are interesting nodes to create.

Hey. At this point, there is no full screen option.

Thanks =)

For me, it still feels more like a toy, and it's fun to see what different shapes / patterns that I can create. A lot of them are not really viable levels though.

I might spend some more time, and see if there are more components that can be added to make things more interesting.

Haha, thanks =)

This was my first project in C, so please forgive the code where it needs to be forgiven...

A rewind mechanic would be nice. It feels frustrating to have to play all the way through to a point, and then get soft-locked, and have to restart the whole level again.

Wow that was lovely!

Haha, this is super fun.

Wow. I absolutely loved the game. Really crisp visuals. Simple and super charming. 

I thought the game looked great.