Thank you so much, Ive been inspired to put more work into this soon as the jam ends.
Char13s
Creator of
Recent community posts
https://char13s.itch.io/the-dark-end-2 mines is a bit weird cuz the build on the actual game page dont work but theres a link to the right build but thank you if you play
Im a gameplay programmer in unity with a-lot of experience working on different types of mechanics and I’m not looking to be paid much, its always open for negotiation, I’m willing to commit 30-40 hours a week on a project. I specialize in rpgs, action games, and large systems that go in them. working on a few solo on the side to put out.
I have 3 years experience in unity using C#.
Consider hiring me if you’re interested!~
This was a 2 week project that was set up to be a test project of how well a game directed by dialogue and the main constraint was that the game could only be played with one main mechanic, so the team i was paired with and I decided to make a one button plat former where you don't move normally, instead you teleport! The project has already been graded and such but I want to know from a bigger audience what things in this work and what doesn't.
The main things I tried to put into this is a typa comical narrative and a mix of different art styles, do you feel they clash or otherwise, do you wish you could do more than just teleport from platform to platform, do you want a more animated world? Lemme know please, and thank you for playing!