Thanks man, I'll respond later, was busy with work. :)
Charem
Recent community posts
Oh...that would explain it yes! Oops.
I would love to check the new build to see if things have been ironed out, but that refund you did for me...it went through, I got the refund which I appreciate. However that also seemed to lock me out of further downloading the program's new builds... "This download page has been disabled and is no longer available. The purchase associated with it has been refunded." ...I imagine you didn't mean for that to happen. ^_^;
I know itch.io lets you hand over review keys/codes as a developer though... I'm a content creator and I've gotten some games for free via itch.io codes so that I could review them. Maybe you could toss me one of these so I can regain access to the program? You can contact me privately through Discord if that works; my username is 'charemplaysgames'.
Aw, well I appreciate that man! :O I don't REQUIRE a refund, I'd just like a functioning program more than anything, but if you feel like doing that it's your choice. I admit I've gotten very frustrated today in failing to use it, but if the bugs can be solved that would be great. I think your program has potential, it's just not there yet. (Kinda feels like it needs a $5 Early Access version or something until it's all polished up and maybe expanded a bit, then $15 would be fair. I guess Itch doesn't really have an Early Access feature though.)
Here, let me give you another console log I noticed. When I start the program up, it actually gives me this odd message which might relate to the other problem? Perhaps this will give you more to work off of.
The 'fluidsynth error' line happens at the end of program startup. It's very confusing as I have a perfectly-functional MIDI device on my system.
The stuff following that fluidsynth error line happens when I try to do my first generation. (The generations do seem to work and play fine, but it seems something is buggy with that process; the message certainly sounds ominous at least.)
Generation works fine, but whenever I save what I got, it saves as a 0 kb midi file that has no data in it. This happens every time I try to save anything I've produced. What's going on?
The console also gives this error, which I assume is what's causing this.
EDIT: It seems like this happens only if I do too many generations at once, like more than 4. It seems I'll need to save the progress frequently or I may lose all my generation work.
EDIT 2: No, it seems that it can break even with one generation. I am LUCKY to be able to save anything I make in KobiMusic...
I also have the same issue MayroSMM was having, though the workaround site you linked did work for that at least.
I dunno man. I get you're working on this solo and trying to recoup some losses, so I'm not trying to be mean here. But while these generation models you put together are cool and worth paying some money for, the program itself is very basic and buggy to the point of losing work and needing to restart it to restore function. If this cost like $5 I wouldn't really mind, but at $15, I'm kinda feeling like I spent too much for what I received. I expected something a bit more polished at that price tag.
Hopefully I can get some support. >_<
...Your game has nothing to do with LSDJAM, was not made for or during the Jam, and appears to have been submitted to at least 19 other Jams at this time. https://puu.sh/IDXmX/446eccd411.png
I'm not a moderator here or anything, but I felt it was worth pointing this out.
It's clear you're trying to get attention for your game, but this really isn't the right way to do it. You aren't following the spirit (nor likely the conditions) of these Jams at all, and are just using them for free advertising space.
C'mon, man.
Ahaha, it's okay. I read the update, sounds like some great changes! Yeah, the release date you originally ball-parked was definitely not accurate... The real time-consumer with projects like these come in the refinement stages, it can take a surprising amount of time to make something not just playable but fully polished.
Wow, that's a lot of additions and changes. I have to admit I'm a little disappointed the game can't release anytime soon but I'm sure this'll improve the game too~
Could we be given an estimate - just a ballpark one - when these might be done and the game released for sale at this point?
Just waiting for my chance to stream this, really, haha~
Ah! I just read the post. That's fair, animations like those can be quite tricky to draw! It's not a make-or-break issue for me, but I agree that at least scaling the effects resolution to match the game would make it mesh a lot better. If you do end up making unique ones later on down the road with a patch that'd be awesome! Considering the rest of the game's aesthetics, I'd love to see what could be pulled off. (Perhaps an artistic fan could even contribute to the effort if it's still proving difficult even then? I'm certain this game will earn some talented fans, if it hasn't already.)
That is great to hear! I found out about the game through NitroRad's video. I loved everything I saw, aside from agreeing about his point that attack animations clash with the other graphics. But I can only guess that was because it was a demo. I'm eager to see how it looks and plays after all the polish and completion is done!