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Charlie Clark

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A member registered Jan 18, 2020 · View creator page →

Creator of

Recent community posts

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Wow, this is a really gorgeous looking game and the mechanics look really sound. Impressive stuff, the team should be proud

Thank you! Your fan art was also very much appreciated!

Glad you enjoyed it! :)

Maybe in the any% category but your 100% run's are lacking ;)

Hello there! Unfortunately I couldn't watch the stream live however I have since watched the VOD. Myself and everyone in my team are really glad you enjoyed the game! We actually had to make the game in two days, not four, and all of the assets (besides the WaterAid logo) you see and hear in the game were made by our team so you can imagine they were a stressful couple of days! Thank you so much for playing our game on your stream, it means a lot to us! 

Thank you so much! It means so much to us that you would say all of that! Hopefully we'll continue to work on projects that bring you as much enjoyment as this one has :)

Haha, glad to hear you enjoyed it. Clearly in an updated version, I need to make the extra ending harder to get lol

If anyone is interested, there are uploaded videos of the songs used in our game! Both were made by our talented, multi-tasking team member Charlotte Beale!

Main Menu Theme: 

Gameplay Music: 

Just a fun little platformer about an orange ball-shaped alien dude who has to work alongside his eyeball in order to spot mirages and use them to get through the level. 

Your speedrunning skills are clearly unmatched. Glad you enjoyed the game!

Maybe we'll continue on with it!

A really big fan of the style and effects, everything is really well represented and easy to pick up. The music and sound effects are great and mechanically everything is pretty solid. There were some slight collision issues here and there to do with the arrows and I managed to beat one level without one of the little dudes but overall this is really well done, especially making that many levels for it, and honestly I can see myself chilling out and playing a full game version of this. 

Glad you enjoyed it

Thanks man, we appreciate it! We were all pretty happy with the post processing VFX, Conor did a really good job on that and the concept art that Ben and Charlotte put together was definitely a huge help. I think had this been a four day game jam, I could have really ironed out any of the issues in the level to do with polish and whatnot and we could probably have finished the model animations we had planned but overall, I'm pretty happy with the final product

Controls are listed on the game's page!