Right, ok. That doesn't happen here, so i'll have to get that fixed.
Cheers
Charlie
I've squished a lot of portability issues by using the steam runtime (it's on github) to build against. They've made a pretty decent job of using only very common libs, and anything they don't include you can package up with your game.
This gets around the deb/rpm thing for my stuff at least.
Cheers
Charlie
Hey,
I've just released my new game, Son of Scoregasm here on itch. Game page is here: Son of Scoregasm
It's a fun shooter that i released on PS Vita earlier in the year and tricked out a bit for PCs (Mac, Windows and Penguins).
Here's a video:
During the end of development i used some of itch's refinery stuff (butler etc.) to get the game out to testers. I'm really, really impressed with how well it works. It really helped to have the ability to iterate and push builds from the scripts i use to build/package the game. It's save literally days and possibly weeks of faffing around. Combined with all the useful stuff for sales/key distribution/customer contacts/etc. it's a great platform. Full marks, itch! Keep up the good work.
Cheers
Charlie
It is a little trickier than the first.
I'm not sure what's going on with the resolution thing you're experiencing. The game uses SDL2 to open windows and provide information on what resolutions are available, so i guess i'll take a look there. Does the game show the resolutions found in the terminal output?
Cheers
Charlie
Hi,
I've got a linux build up now that *seems* to fix the broken text bug. Would be interested to know if this is the case with you employee2-46012
Cheers
Charlie