ahhh tysm!!
chasecubed
Creator of
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tysm for playing! We’re so happy you enjoyed the writing and especially the music!
Also, hehe, you're right! the main menu theme is called “Snax is back…Alright!” And its an amalgam of several Backsteet Boys songs (with “Everybody” as the base)!
Thanks so much for the bug report! Its much appreciated. (Those issues were something we have noted, and hopefully will be patched when we put out the whole version!)
Heyo --
First off, I want to say I love this program and how quick it was to learn and figure out how to push its limits.
Below will be a list of things I have been finding myself hoping for with future updates.
- different mouths for mouth sounds
- this ones kind of a big one--its something I was surprised to not see in the base program (as it's available for many of the others i've tried out.)
- loop / non loop toggle for animations
- This had confused me to no end, before i realized that using the animation feature means it will continuously animate on a loop forever, even if its a blink/talk animation.
- It would be super super super helpful to have a checkbox that makes it loop/non-loop (hold last frame of animation)
- Layer organization!!! pleassssssssssssseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
- visibility toggle for working layers
- color coding for layer organizing
- ability to collapse layers / nodes
- ability to drag and organize the layers
- bulk linking and or hot key implementations. Like L for link click on you want. Vs having to mouse over to button mouse back over to layers. (When you get a lot of layers you suddenly can find a damn thing lol)
- New features:
- eye tracking / quick face mesh / mouse tracking for chosen nodes (with the ability to control the strength and elements)
- ability to control physics and type of drag (edge or radial drag vs y drag)
- use of splines / paths (being able to draw or use your mouse to click where the joint vertices should go)
- variation in activation animations (bounce, shake, continuous bounce/shake, squash/stretch)
- an option to mirror physics on a single object and/or with multiples.
- It would be really helpful for symmetrical models -- like we want the twin-tails to bounce the same, but have rotational drag in opposite directions, being able to copy/paste and or link them in some way to show they share mirrored physics would be cool
Thank you for hearing me out--if you need further clarity on anything above, I'd be happy to expand on my suggestions.
Our build was having issues building and we ended up not able to submit right as the time expired.
Thank you in advance!
https://chasecubed.itch.io/the-need-to-live