Thank you so much, yeah I spent to much time trying to get the movement right that when I got to the Combat I just ran out of time. I'll definitely implement some good UI and more visual feedback for the player for the next version of the game.
Chatan
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Thank you, I am a beginner in this game dev stuff and wanted to create this idea that I had for a long time but simply my skills did not align with my scope so I did not have time to finish important details for the player to understand the mechanic. I'll take the recommendations into the next version of the game hopefully with some Ui this time haha
Very cool Idea, I believe this was one very nice prototype and I can see this idea developing into a full game with cool mechanics and engaging story. I would love to see levels in which arrows are throw at you in a puzzle way so each time you try to parry or block them you have to think of the order of the arrows or which action you have to do. Very cool keep it up.
The mechanic is so simple But hell it's fun to play, It got me hooked for a while. I think you can still expand this a lot more, For example, regarding the big blue ball I thought at first that if you hit it with the normal ball it would break the walls in a bigger way (since it is bigger) I think that would be fun that you can hit other objects (balls or something else) and those objects react and break more wall creating more destruction and giving the player more score. I think you have something that has some room to grow and develop some entertaining and creative gameplay. Great job