I need help getting the last corruption point where you re-fight a bandit after you escape the jail cell in the bandit's hideout. I've tried getting caught by the bandit who ends up guarding your belongings after you get caught but nothing seems to change. There's no new dialogue nd there isn't any corruption animation when I start the fight. Can anyone help me out?
Chaz113
Recent community posts
I really liked this demo for Fiend's Isle. I liked the aesthetic of the game with the PS1 style going for it as well as the game mechanics itself. There's really isn't a tutorial on how to fight enemies or what the different kinds of items there are in the game, which gives you a hit of dopamine every time you discover something new. I went through the game without knowing that there was a healing mechanic that could have prevented me from dying. I didn't know that you could pick up the patches of grass on the ground and use them to heal yourself, so I kept running through areas with low hp and surviving with my top tier dodging skills.
There are a few issues I had with the game mechanics that kind of got in the way of my enjoyment of the game. The first was with the range of the attacks. Sometimes, I would swing at a slime or skeleton with my dagger, and it would miss so I would try coming closer to guarantee a hit and I would end up taking damage. Also, without some kind of crosshair marking where you're clicking, there is no sense of knowing where the attack is going to land. Therefore, I think adding a crosshair or a dot to mark the middle of the screen along with adding just a tiny bit of range to the weapons would help fix these problems.
Another issue I faced while playing is the UI of the inventory. I thought I could shoot a skeleton from far away with my crossbow and the switch over to my short sword to finish it off, but I got stuck in the middle of swapping and ended up dying because of it. To make it easier to swap weapons in the middle of combat, I would suggest making the scroll wheel bigger to display more items, since it only displays two at a time, or to make a section dedicated to holding your items and have the display screen for the items to the side.
Overall, I found his to be a pretty fun demo. I understand that this isn't the complete game and that it isn't the finished product. The problems I listed are pretty small and don't do a lot to take away from the enjoyment of the game. If you made it to the end of this to figure out if this is a game worth playing, I think you should try it out.
TLDR: Fun game with a few problems
Not gonna lie, this is a pretty good game. There are so many rooms which makes navigating the maze a challenge. One of the bugs that I found was that if you jump on a bat just right, you get a super jump, which makes it possible to jump out of the map in the cave section. Just to brag, my best time is 56 seconds.