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Chazzwazzler

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A member registered Sep 21, 2019 · View creator page →

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Recent community posts

(2 edits)

Thanks for letting me know. Here’s a fixed version of the mod: https://www.mediafire.com/file/6rz7koqqqb46sq6/Expand_Pan_Mod+(1).zip/file

You can also now press the Home key to reset the camera position and the End key to rest the camera size.

I’m nearly a year late, but I ended up modding in mod support myself. If you are still interested, here is the community post I made about it: https://itch.io/t/3283876/i-modded-dls-to-have-mod-support

I am also currently working on mac and linux support. That might take another day or two.

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If anyone needs help getting a mod working or getting the mod they are writing to work, let me know! If anyone also needs help figuring out how to port a modded version of the game they made into being a mod (so that it can be used with multiple other mods at once), I am eager to help with that as well.

Download here: https://www.mediafire.com/file/5adikl597f736g2/DLS_MODDABLE.zip/file

Resize/Pan viewport mod here: https://www.mediafire.com/file/f388mm1428afjxx/Expand_Pan_Mod.zip/file

The mod support is rudimentary, but it is a good start. To use the sample mod I provided, unzip the folder and put the folder in “Digital Logic Sim_Data/mods” in the game files. Scroll wheel to scale the viewport, Mouse3 to pan the camera.

There are instructions on how to create a mod in the game files. You will also need to take a look at the source files for this game on github and probably unity to know what functions and objects you have to work with. This modded version makes ALL variables and functions public as well as makes all monobehaviours able to be inherited from. I will later make documentation and some step by step guides on creating certain types of mods, but that probably won’t be for a long time unless people actually start using this and need help making mods.

This took a LOT of work, and many hours, so I hope that it proves useful! Thanks!

Pretty fun! There are a bunch of bugs that kept making the game not read input or made my block fall through objects, but other than that, the game looked really good and had pretty good level design.

This is a really cool application of the theme for a platformer! It also just like how it looks visually. My only gripe is that I couldn't play it for longer, lol.

https://chazzwazzler.itch.io/soladius

The first demo for Soladius is finally out! It's meant to demonstrate the basic mechanics and such of the game, gameplay may be very different in the final game. 

In the demo, you fight off enemies in a large arena using an assortment of 4 guns. Rather than ammo, stamina, reloading, and all that, there is a single bar of energy that regenerates all the time and depletes on most actions. This makes it so that you have to also manage that energy while fighting enemies. 

The enemies are all currently melee and spawn progressively faster. Your goal is to kill as many as you can and get as high of a score as you can. If you can, please send me a screenshot of your score and time meter, as we are doing a contest right now as to who can get the highest score. Superporkchops, the other developer, is currently holding a highscore of something around 1980, so working towards beating that is a good goal, but they are not in the contest so you do not have to.

If you would check out my game it would be really appreciated, thanks!

Thank you!

Wow! This game is doing so much better than I ever expected! Thank you everyone so much for checking out and downloading the game.

Ragslash is out!

https://chazzwazzler.itch.io/ragslash

For those of you who don't know what the game is (which is likely most), it is a 2d ragdoll building game. WIth a simple component that will be updated to have new components frequently, you can customize the objects you place down, allowing you to build with anything you want (oh, and you can also import custom sprites as objects).
My friends often compare it as being like a 2D gmod, so thats certainly saying something.

The game is only $1 (I would've had made it free, but I spent a long long time making this) so please check it out, it would be greatly appreciated.

Thank you!

Nice game, quite fun and simple. Unfortunately I couldn't play all of it because on the level where you break the wall, my arrow disapeared.

Quite fun and relaxing! One thing that I noticed while playing that got quite annoying was that the up arrow key cycled through all things showing up in the console, not just my commands, though.

Page for the game: https://chazzwazzler.itch.io/ragslash



Ragslash is my main passion project, and a game that the people who I have showed it to think is quite fun. I decided to put it on itch.io for feedback and all that good stuff. Anyways, Ragslash is a physics sandbox game where you build stuff and kill ragdolls. In it you can customize the objects you will place, and use a couple of tools on what you have placed. To get an idea of what some people have done in this game, you can go to the discord for it and see. Ragslash is free, so I would appreciate it if you checked it out and played it.

I'm doing wellish. I'm just worried I might not be able to get the levels for my game done in the timeframe.

Ah ok that clears things up. I can have effects to make things look nice, but I can't have effects that add impact to an action. Thanks!

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"Screen shake isn't just the act of rapidly vibrating the camera, it is the use of one or more effects to add game feel to a game"

Does this mean any effect like particle systems, and motion blur? Or does it just mean camera effects like postprocessing and screen shake? I'm not fully sure what it meant by this.

This is a game where you fight enemies in an arena and try to survive the most waves you can.  There is a level editor, a two player one keyboard mode, and an infinite mode where you actually fight other balls like you.

https://magnumori.itch.io/jyafg