Floor 40? I find that hard to believe with a layout that only does 500 damage a turn. How did you manage to kill the Fire Geckos before the burn stacked up and killed you?
Cheese_Sticks
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I know this is picky: speedy leaf still has an indicator showing that it costs 0 energy to use when you hover over it, but since the update you can no longer manually use it.
Also I would like an option to speed the game play up by removing the animations and delays between items activating. If a weapon applies lots of effects it can seem like an eternity before you can use something again. Especially in cleaver builds w/ cleansing flame, bag of knives etc.
450*13*5(the large manastones)+450*16*6(The HUGE manastones)=72450
72450+161*162/2(from stopwatch)=85491
+ about 200 from warriors spellbook depending on when you have to use it, (ancient tome would be higher damage for sure because it would allow 3 more uses per manastone). If I did any of the calculations wrong or miscounted something feel free to correct me.
Items can go behind the text that says how many items you can take during combat rewards. Which can be a little bit annoying. Maybe make that text slightly transparent?
Also the ethereal staff now says "Creates in a space that is in this row"
And the piggy bank just says "Creates"
And the "Goilden bow" (is that deliberate?) just says; "When an arrow kills a non summon enemy creates ".
Ok, I think this is just a universal issue now...
I found a little bit of an exploit; because the RNG for the merchant isn't saved it is possible to visit one and if you don't like what they are giving you, reload the page and visit again to see some different items. I haven't tested it but the same might be true for fight rewards. Also I think that you should only be able to talk to Matthew if you make it to floor 3. Otherwise you can do the same thing until you get what you want from him.
Edit: This is possible for all events, but will not change what a ? is on the map, that stays the same.
"Perks" that you obtain after boss fights. eg. More block gained/mana/max hp might make possibilities greater and runs more unique. Also "pockets", like a 1x1 mini backpack that is not affected by items/modifiers from your backpack, could lead to interesting reorganising of relics that you want to keep for later but do not want to affect your items right now.