Thank you :)
ChevyRay
Creator of
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Well I ended up adding Audio to the game haha https://chevyray.itch.io/noise1/devlog/787954/version-20-now-with-sound
The teleportation technology is called the facsimile, fax for short. In my imagining of the technology, it would destroy you and transfer your dust to the endpoint, reconstructing you there, but faxes had to be connected by some sort of physical conduit. So they have teleportation technology, but it does not work across empty air or vacuum.
Oh, sorry to hear this! It looks like it couldn’t establish contact with the graphics API. i am not sure why this would happen, something to do with the location or version of OpenGL api, or maybe some graphics card incompatibility…
I don’t have time or the equipment to fix this, unfortunately. I hope this isn’t too common, i haven’t seen it too much
Ohh I see. When programmers say “whitespace” they usually mean invisible unicode characters like space and tab. There should already be tightly-packed atlases provided with the asset packs, with associated data files providing each glyph’s atlas position and size/offset, which should allow any renderer to draw the sprites with no excess transparency.
It’s a lot of work but that doesn’t mean it’s not worth it. If there is high enough demand I will do it, but the fonts have to be a bit more profitable than they currently are for me to afford too much of my time on them.
Ultimately, tho, my stance is that the more languages I can support, the better! I just have to juggle many projects right now and have to be careful with my energy. Hopefully I can eventually extend them.
I can’t think of a good way to fit 175 fonts on one screen, but you could browse through the “Samples” folder or the “TTF” folder. some PCs show previews of the font if you have the icons enlarged.
Might be cool to somehow generate a huge image that just has a little preview text of every font on it…
might do that when I have time, sounds handy.
Update: the individual font families are available now as separate packs you can purchase. You can browse through them on my itch page: https://chevyray.itch.io
There is some overlap! Just a couple of the fonts are upgraded versions of fonts from the original pack, with lots of their letters tweaked, way more letters (accents etc.) added, and they also come with more comprehensive kerning tables.
I consider these V2 of the original fonts.
By far most of them are completely from scratch though.
1. a custom engine written for the game, built on SDL2 and OpenGL
2. i can't recommend any specific learning materials, i've been using SDL2 and OpenGL for many many years before creating this, and it took me a long time to get good at it all
sorry for taking so long to answer. thank you for playing the game, and i'm glad you enjoyed it!
huh, this is the first i’ve seen of this. i can’t address the issue right now, i’m currently crunching to finish up another project.
sorry about that, i wish i could get you a quick fix but atm i have no idea why that would happen.
the only thing i can think of is if you have other software running that is poking at graphics memory, like recording software or another game.