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Chiew

14
Posts
A member registered Oct 06, 2021 · View creator page →

Creator of

Recent community posts

Yes! That'll be great (for both ideas)!

Really interesting problem with the QWERTY and AZERTY thing! Didn't know that would be an issue

I love the vibes that the game makes me feel, reminds me of FNAF2 minigames. Don't really know what to do but to explore.

The art is really nice, sound effects are also really good! Gameplay wise its quite short though

Amazing art btw! Attack speed is a little slow for the player, and the stamina draining is quite overwhelming. The flying enemy has an issue where if you let it get above you, you're dead.

Amazing sprite work! Love the bullet hell aspect to the fights, though its a little hard. Ending is goofy :P

Gameplay is nice, but maybe 7 minutes is too long. The trees killing the player is a little bit annoying though, I kept clicking near myself and dying... Though I understand that it is part of the mechanics

Really liked the idea of unlocking abilities. Movement feels really nice and I like how the movement is used in the platforming. There was an issue with the second pickup where the text couldn't be read though. Also the robot animations are really good!

This game is so fun! The concept is so simple but works so well, nicely done!

The sword animation is nice but sometimes gets a bit buggy. I can't move left. I like that the exit button is a skull, really nice detail!

The cutscene is really good the first time through but when retrying, it gets a bit annoying to have to click through and wait for it. Maybe when stepping on the slimes (and boss) there could be a little bounce for feedback. Good one though!

I like the puzzle aspect that comes with the tiles. When playing I found myself actually spending the time to the last second to find matches. Good job!

I like the procedural generation. The campfire is kinda cute. Gameplay wise it's either I have skill issue or its too hard. Nice work!

pog